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UnrealI.TorchFlame


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//=============================================================================
// Torchflame.
//=============================================================================
class TorchFlame expands Light;

#exec MESH IMPORT MESH=FlameM ANIVFILE=MODELS\flame_a.3D DATAFILE=MODELS\flame_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=FlameM X=0 Y=100 Z=350 YAW=0
#exec MESH SEQUENCE MESH=FlameM SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec OBJ LOAD FILE=Textures\fireeffect28.utx PACKAGE=UNREALI.Effect28
#exec MESHMAP SCALE MESHMAP=FlameM X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=FlameM NUM=0 TEXTURE=Unreali.Effect28.FireEffect28
#exec MESHMAP SETTEXTURE MESHMAP=FlameM NUM=1 TEXTURE=Unreali.Effect28.FireEffect28a

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.406 - Created with UnCodeX