Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.TitanCarcass


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
//=============================================================================
// TitanCarcass.
//=============================================================================
class TitanCarcass expands CreatureCarcass;

#exec MESH IMPORT MESH=BigChunk1 ANIVFILE=MODELS\g_cow2_a.3D DATAFILE=MODELS\g_cow2_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=bigchunk1 X=0 Y=-30 Z=0 YAW=64
#exec MESH SEQUENCE MESH=bigchunk1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=bigchunk1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JGCow1  FILE=MODELS\Nc_1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=bigchunk1 X=0.12 Y=0.12 Z=0.24
#exec MESHMAP SETTEXTURE MESHMAP=bigchunk1 NUM=1 TEXTURE=JGCow1

#exec MESH IMPORT MESH=bigchunk2 ANIVFILE=MODELS\g_cowb_a.3D DATAFILE=MODELS\g_cowb_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=bigchunk2 X=0 Y=-30 Z=0 YAW=64
#exec MESH SEQUENCE MESH=bigchunk2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=bigchunk2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=JGCow1  FILE=MODELS\Nc_1.PCX GROUP=Skins 
#exec MESHMAP SCALE MESHMAP=bigchunk2 X=0.1 Y=0.1 Z=0.2
#exec MESHMAP SETTEXTURE MESHMAP=bigchunk2 NUM=1 TEXTURE=JGCow1

function ForceMeshToExist()
{
    //never called
    Spawn(class 'Titan');
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.390 - Created with UnCodeX