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//============================================================================= // TitanCarcass. //============================================================================= class TitanCarcass expands CreatureCarcass; #exec MESH IMPORT MESH=BigChunk1 ANIVFILE=MODELS\g_cow2_a.3D DATAFILE=MODELS\g_cow2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=bigchunk1 X=0 Y=-30 Z=0 YAW=64 #exec MESH SEQUENCE MESH=bigchunk1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=bigchunk1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JGCow1 FILE=MODELS\Nc_1.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=bigchunk1 X=0.12 Y=0.12 Z=0.24 #exec MESHMAP SETTEXTURE MESHMAP=bigchunk1 NUM=1 TEXTURE=JGCow1 #exec MESH IMPORT MESH=bigchunk2 ANIVFILE=MODELS\g_cowb_a.3D DATAFILE=MODELS\g_cowb_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=bigchunk2 X=0 Y=-30 Z=0 YAW=64 #exec MESH SEQUENCE MESH=bigchunk2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=bigchunk2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JGCow1 FILE=MODELS\Nc_1.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=bigchunk2 X=0.1 Y=0.1 Z=0.2 #exec MESHMAP SETTEXTURE MESHMAP=bigchunk2 NUM=1 TEXTURE=JGCow1 function ForceMeshToExist() { //never called Spawn(class 'Titan'); } |
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