Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.SuperHealth


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
//=============================================================================
// SuperHealth.
//=============================================================================
class SuperHealth expands Health;

#exec MESH IMPORT MESH=SuperHealthMesh ANIVFILE=MODELS\sheal_a.3D DATAFILE=MODELS\sheal_d.3D X=0 Y=0 Z=0
#exec  MESH ORIGIN MESH=SuperHealthMesh X=0 Y=0 Z=0 ROLL=128
#exec  MESH SEQUENCE MESH=SuperHealthMesh SEQ=All    STARTFRAME=0  NUMFRAMES=1
#exec  TEXTURE IMPORT NAME=Jshealth1 FILE=MODELS\shealth.PCX GROUP="Skins" 
#exec OBJ LOAD FILE=Textures\WaterEffect1.utx  PACKAGE=UNREALI.WEffect1
#exec  MESHMAP SCALE MESHMAP=SuperHealthMesh X=0.04 Y=0.04 Z=0.08
#exec  MESHMAP SETTEXTURE MESHMAP=SuperHealthMesh NUM=1 TEXTURE=Jshealth1
#exec  MESHMAP SETTEXTURE MESHMAP=SuperHealthMesh NUM=0 TEXTURE=Unreali.WEffect1.WaterEffect1

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.250 - Created with UnCodeX