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//============================================================================= // SuperHealth. //============================================================================= class SuperHealth expands Health; #exec MESH IMPORT MESH=SuperHealthMesh ANIVFILE=MODELS\sheal_a.3D DATAFILE=MODELS\sheal_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SuperHealthMesh X=0 Y=0 Z=0 ROLL=128 #exec MESH SEQUENCE MESH=SuperHealthMesh SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jshealth1 FILE=MODELS\shealth.PCX GROUP="Skins" #exec OBJ LOAD FILE=Textures\WaterEffect1.utx PACKAGE=UNREALI.WEffect1 #exec MESHMAP SCALE MESHMAP=SuperHealthMesh X=0.04 Y=0.04 Z=0.08 #exec MESHMAP SETTEXTURE MESHMAP=SuperHealthMesh NUM=1 TEXTURE=Jshealth1 #exec MESHMAP SETTEXTURE MESHMAP=SuperHealthMesh NUM=0 TEXTURE=Unreali.WEffect1.WaterEffect1 |
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