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//============================================================================= // SquidCarcass. //============================================================================= class SquidCarcass expands CreatureCarcass; #exec MESH IMPORT MESH=SquidBody ANIVFILE=MODELS\g_sqdh_a.3D DATAFILE=MODELS\g_sqdh_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SquidBody X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SquidBody SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SquidBody SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SquidBody X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=SquidBody NUM=1 TEXTURE=Jgsquid #exec MESH IMPORT MESH=SquidPart ANIVFILE=MODELS\g_sqdb_a.3D DATAFILE=MODELS\g_sqdb_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SquidPart X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SquidPart SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SquidPart SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SquidPart X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=SquidPart NUM=1 TEXTURE=Jgsquid #exec MESH IMPORT MESH=SquidTail ANIVFILE=MODELS\g_sqdt_a.3D DATAFILE=MODELS\g_sqdt_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SquidTail X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SquidTail SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SquidTail SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SquidTail X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=SquidTail NUM=1 TEXTURE=Jgsquid #exec MESH IMPORT MESH=SquidTail2 ANIVFILE=MODELS\g_sqd2_a.3D DATAFILE=MODELS\g_sqd2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SquidTail2 X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SquidTail2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SquidTail2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SquidTail2 X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=SquidTail2 NUM=1 TEXTURE=Jgsquid #exec MESH IMPORT MESH=SquidTail3 ANIVFILE=MODELS\g_sqd3_a.3D DATAFILE=MODELS\g_sqd3_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SquidTail3 X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SquidTail3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SquidTail3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SquidTail3 X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=SquidTail3 NUM=1 TEXTURE=Jgsquid #exec MESH IMPORT MESH=SquidTail4 ANIVFILE=MODELS\g_sqd4_a.3D DATAFILE=MODELS\g_sqd4_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SquidTail4 X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SquidTail4 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SquidTail4 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SquidTail4 X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=SquidTail4 NUM=1 TEXTURE=Jgsquid #exec MESH IMPORT MESH=SquidTail5 ANIVFILE=MODELS\g_sqd5_a.3D DATAFILE=MODELS\g_sqd5_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SquidTail5 X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SquidTail5 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SquidTail5 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgsquid FILE=MODELS\g_squid.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SquidTail5 X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=SquidTail5 NUM=1 TEXTURE=Jgsquid |
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