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//============================================================================= // SmokePuff. //============================================================================= class SmokePuff expands Effects; #exec MESH IMPORT MESH=SmokePuffM ANIVFILE=MODELS\puff_a.3D DATAFILE=MODELS\puff_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SmokePuffM X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=SmokePuffM SEQ=All STARTFRAME=0 NUMFRAMES=2 #exec MESH SEQUENCE MESH=SmokePuffM SEQ=Puff STARTFRAME=0 NUMFRAMES=2 #exec OBJ LOAD FILE=Textures\SmokeEffect1.utx PACKAGE=UNREALI.SEffect1 #exec MESHMAP SCALE MESHMAP=SmokePuffM X=0.03 Y=0.03 Z=0.06 #exec MESHMAP SETTEXTURE MESHMAP=SmokePuffM NUM=1 TEXTURE=Unreali.SEffect1.Smoke1 function PostBeginPlay() { PlayAnim( 'Puff', 0.3); Super.PostBeginPlay(); } function AnimEnd() { Destroy(); } |
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