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//============================================================================= // Sludge. //============================================================================= class Sludge expands Ammo; #exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd" GROUP="Pickups" #exec TEXTURE IMPORT NAME=I_SludgeAmmo FILE=TEXTURES\HUD\i_sludge.PCX GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=sludgemesh ANIVFILE=MODELS\sludge_a.3D DATAFILE=MODELS\sludge_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=sludgemesh X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=sludgemesh SEQ=All STARTFRAME=0 NUMFRAMES=11 #exec MESH SEQUENCE MESH=sludgemesh SEQ=Swirl STARTFRAME=0 NUMFRAMES=11 #exec TEXTURE IMPORT NAME=Jsludge1 FILE=MODELS\pickup.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=sludgemesh X=0.04 Y=0.04 Z=0.08 #exec MESHMAP SETTEXTURE MESHMAP=sludgemesh NUM=1 TEXTURE=Jsludge1 auto state Init { Begin: BecomePickup(); LoopAnim('Swirl',0.3); GoToState('Pickup'); } |
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