Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 |
//============================================================================= // SlithCarcass. //============================================================================= class SlithCarcass expands CreatureCarcass; #exec MESH IMPORT MESH=SlithArm ANIVFILE=MODELS\g_slia_a.3D DATAFILE=MODELS\g_slia_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SlithArm X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SlithArm SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SlithArm SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgslith1 FILE=MODELS\g_slith1.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SlithArm X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=SlithArm NUM=1 TEXTURE=Jgslith1 #exec MESH IMPORT MESH=SlithHand ANIVFILE=MODELS\g_slih_a.3D DATAFILE=MODELS\g_slih_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SlithHand X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SlithHand SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SlithHand SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgslith1 FILE=MODELS\g_slith1.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SlithHand X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=SlithHand NUM=1 TEXTURE=Jgslith1 #exec MESH IMPORT MESH=SlithHead ANIVFILE=MODELS\g_sliz_a.3D DATAFILE=MODELS\g_sliz_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SlithHead X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SlithHead SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SlithHead SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgslith2 FILE=MODELS\g_slith2.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SlithHead X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=SlithHead NUM=1 TEXTURE=Jgslith2 #exec MESH IMPORT MESH=SlithPart ANIVFILE=MODELS\g_slib_a.3D DATAFILE=MODELS\g_slib_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SlithPart X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SlithPart SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SlithPart SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgslith2 FILE=MODELS\g_slith2.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SlithPart X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=SlithPart NUM=1 TEXTURE=Jgslith2 #exec MESH IMPORT MESH=SlithTail ANIVFILE=MODELS\g_slit_a.3D DATAFILE=MODELS\g_slit_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=SlithTail X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=SlithTail SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=SlithTail SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgslith1 FILE=MODELS\g_slith1.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=SlithTail X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=SlithTail NUM=1 TEXTURE=Jgslith1 function ForceMeshToExist() { //never called Spawn(class 'Slith'); } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |