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//============================================================================= // RotatingMover. //============================================================================= class RotatingMover expands Mover; var() rotator RotateRate; function BeginPlay() { Disable( 'Tick' ); } function Tick( float DeltaTime ) { SetRotation( Rotation + (RotateRate*DeltaTime) ); } function Trigger( Actor other, Pawn EventInstigator ) { Enable('Tick'); } function UnTrigger( Actor other, Pawn EventInstigator ) { Disable('Tick'); } |
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