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//============================================================================= // PupaeCarcass. //============================================================================= class PupaeCarcass expands CreatureCarcass; #exec MESH IMPORT MESH=PupaeBody ANIVFILE=MODELS\g_pupb_a.3D DATAFILE=MODELS\g_pupb_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=PupaeBody X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=PupaeBody SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PupaeBody SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgpupae1 FILE=MODELS\g_pupae.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=PupaeBody X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=PupaeBody NUM=1 TEXTURE=Jgpupae1 #exec MESH IMPORT MESH=PupaeHead ANIVFILE=MODELS\g_puph_a.3D DATAFILE=MODELS\g_puph_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=PupaeHead X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=PupaeHead SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PupaeHead SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgpupae1 FILE=MODELS\g_pupae.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=PupaeHead X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=PupaeHead NUM=1 TEXTURE=Jgpupae1 #exec MESH IMPORT MESH=PupaeLeg1 ANIVFILE=MODELS\g_pupl_a.3D DATAFILE=MODELS\g_pupl_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=PupaeLeg1 X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=PupaeLeg1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PupaeLeg1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgpupae1 FILE=MODELS\g_pupae.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=PupaeLeg1 X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=PupaeLeg1 NUM=1 TEXTURE=Jgpupae1 #exec MESH IMPORT MESH=PupaeLeg2 ANIVFILE=MODELS\g_pup2_a.3D DATAFILE=MODELS\g_pup2_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=PupaeLeg2 X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=PupaeLeg2 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PupaeLeg2 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgpupae1 FILE=MODELS\g_pupae.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=PupaeLeg2 X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=PupaeLeg2 NUM=1 TEXTURE=Jgpupae1 #exec MESH IMPORT MESH=PupaeLeg3 ANIVFILE=MODELS\g_pup3_a.3D DATAFILE=MODELS\g_pup3_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=PupaeLeg3 X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=PupaeLeg3 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=PupaeLeg3 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jgpupae1 FILE=MODELS\g_pupae.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=PupaeLeg3 X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=PupaeLeg3 NUM=1 TEXTURE=Jgpupae1 #exec AUDIO IMPORT FILE="Sounds\Pupae\thump1.WAV" NAME="thumppp" GROUP="Pupae" function InitFor(actor Other) { Super.InitFor(Other); if ( AnimSequence == 'Dead2' ) bodyparts[4]=None; else if ( AnimSequence == 'Dead3' ) { bodyparts[4]=None; bodyparts[3]=mesh'PupaeHead'; } } |
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