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//============================================================================= // Plant4. //============================================================================= class Plant4 expands Decoration; #exec MESH IMPORT MESH=Plant4M ANIVFILE=MODELS\Plant4_a.3D DATAFILE=MODELS\Plant4_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=Plant4M X=0 Y=0 Z=0 ROLL=-64 #exec MESH SEQUENCE MESH=Plant4M SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=Plant4M SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JPlant41 FILE=MODELS\Plnt1.pcx GROUP=Skins FLAGS=2 #exec MESHMAP SCALE MESHMAP=Plant4M X=0.09 Y=0.09 Z=0.18 #exec MESHMAP SETTEXTURE MESHMAP=Plant4M NUM=1 TEXTURE=JPlant41 |
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