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//============================================================================= // PawnTeleportEffect. //============================================================================= class PawnTeleportEffect expands Effects; #exec MESH IMPORT MESH=TeleEffect3 ANIVFILE=MODELS\telepo_a.3D DATAFILE=MODELS\telepo_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=TeleEffect3 X=0 Y=0 Z=-200 YAW=64 #exec MESH SEQUENCE MESH=TeleEffect3 SEQ=All STARTFRAME=0 NUMFRAMES=30 #exec MESH SEQUENCE MESH=TeleEffect3 SEQ=Burst STARTFRAME=0 NUMFRAMES=30 #exec MESHMAP SCALE MESHMAP=TeleEffect3 X=0.06 Y=0.06 Z=0.16 #exec MESHMAP SETTEXTURE MESHMAP=TeleEffect3 NUM=1 TEXTURE=Default #exec TEXTURE IMPORT NAME=T_PawnT FILE=MODELS\Dr_a03.pcx GROUP=Effects function Initialize(pawn Other, bool bOut) { } auto state Explode { simulated function Tick(float DeltaTime) { if ( (Level.NetMode == NM_DedicatedServer) || !Level.bHighDetailMode ) { Disable('Tick'); return; } ScaleGlow = (Lifespan/Default.Lifespan); LightBrightness = ScaleGlow*210.0; } simulated function BeginState() { PlaySound (EffectSound1,,0.5,,500); PlayAnim('All',0.6); } simulated function AnimEnd() { RemoteRole = ROLE_None; DrawType = DT_None; } } |
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