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//============================================================================= // PathPoint. //============================================================================= class PathPoint expands Keypoint; var() int sequence_Number; // to order the points var() float curveSpeed; // how fast the object must move at this point (affects shape of path, not really speed) var() float speedU; // speed factor, a value of 1 will travel through the segment in 1 second, 0 stop, 2 in 1/2 second, etc.. var vector pVelocity; // calculated internally, the velocity at this point |
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