Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UnrealI.Leg1


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
//=============================================================================
// Leg1.
//=============================================================================
class Leg1 expands PlayerChunks;


#exec MESH IMPORT MESH=leg1M ANIVFILE=MODELS\g_leg1_a.3D DATAFILE=MODELS\g_leg1_d.3D X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=leg1M X=0 Y=0 Z=-160 YAW=64
#exec MESH SEQUENCE MESH=leg1M SEQ=All    STARTFRAME=0   NUMFRAMES=1
#exec MESH SEQUENCE MESH=leg1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
#exec TEXTURE IMPORT NAME=Jleg11  FILE=MODELS\g_leg.PCX GROUP=Skins FLAGS=2
#exec MESHMAP SCALE MESHMAP=leg1M X=0.05 Y=0.05 Z=0.1
#exec MESHMAP SETTEXTURE MESHMAP=leg1M NUM=1 TEXTURE=Jleg11

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:45.750 - Created with UnCodeX