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//============================================================================= // FlakBox. //============================================================================= class FlakBox expands Ammo; #exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd" GROUP="Pickups" #exec TEXTURE IMPORT NAME=I_FlakAmmo FILE=TEXTURES\HUD\i_flak.PCX GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=flakboxMesh ANIVFILE=MODELS\flakb_a.3D DATAFILE=MODELS\flakb_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=flakboxMesh X=0 Y=0 Z=0 YAW=0 ROLL=128 #exec MESH SEQUENCE MESH=flakboxMesh SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JPickup1 FILE=MODELS\pickup.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=flakboxMesh X=0.045 Y=0.045 Z=0.09 #exec MESHMAP SETTEXTURE MESHMAP=flakboxMesh NUM=1 TEXTURE=JPickup1 |
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