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//============================================================================= // FemaleHead. //============================================================================= class FemaleHead expands PlayerChunks; #exec MESH IMPORT MESH=FemHead1 ANIVFILE=MODELS\g_f2h_a.3D DATAFILE=MODELS\g_f2h_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=FemHead1 X=0 Y=0 Z=0 YAW=64 #exec MESH SEQUENCE MESH=FemHead1 SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec MESH SEQUENCE MESH=FemHead1 SEQ=Still STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jf2h1 FILE=MODELS\g_f2h.PCX GROUP=Skins #exec MESHMAP SCALE MESHMAP=FemHead1 X=0.07 Y=0.07 Z=0.14 #exec MESHMAP SETTEXTURE MESHMAP=FemHead1 NUM=1 TEXTURE=Jf2h1 |
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