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//============================================================================= // Bandages. //============================================================================= class Bandages expands Health; #exec MESH IMPORT MESH=bandage ANIVFILE=MODELS\band_a.3D DATAFILE=MODELS\band_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=bandage X=0 Y=0 Z=0 ROLL=0 #exec MESH SEQUENCE MESH=bandage SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=Jband1 FILE=MODELS\bandages.PCX GROUP="Skins" #exec MESHMAP SCALE MESHMAP=bandage X=0.03 Y=0.03 Z=0.06 #exec MESHMAP SETTEXTURE MESHMAP=bandage NUM=1 TEXTURE=Jband1 |
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