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//============================================================================= // ASMDAmmo. //============================================================================= class ASMDAmmo expands Ammo; #exec AUDIO IMPORT FILE="Sounds\Pickups\AMMOPUP1.WAV" NAME="AmmoSnd" GROUP="Pickups" #exec AUDIO IMPORT FILE="Sounds\general\steam4.WAV" NAME="Steam" GROUP="Pickups" #exec TEXTURE IMPORT NAME=I_ASMD FILE=TEXTURES\HUD\i_asmd.PCX GROUP="Icons" MIPS=OFF #exec MESH IMPORT MESH=AsmdAmmoM ANIVFILE=MODELS\asmdam_a.3D DATAFILE=MODELS\asmdam_d.3D X=0 Y=0 Z=0 #exec MESH ORIGIN MESH=AsmdAmmoM X=0 Y=0 Z=0 YAW=0 #exec MESH SEQUENCE MESH=AsmdAmmoM SEQ=All STARTFRAME=0 NUMFRAMES=1 #exec TEXTURE IMPORT NAME=JAsmdAmmo1 FILE=MODELS\asmdammo.PCX GROUP="Skins" #exec OBJ LOAD FILE=Textures\fireeffectASMD.utx PACKAGE=UNREALI.EffectASMD #exec MESHMAP SCALE MESHMAP=AsmdAmmoM X=0.045 Y=0.045 Z=0.09 #exec MESHMAP SETTEXTURE MESHMAP=AsmdAmmoM NUM=1 TEXTURE=JAsmdammo1 #exec MESHMAP SETTEXTURE MESHMAP=AsmdAmmoM NUM=0 TEXTURE=Unreali.EffectASMD.FireEffectASMD #exec MESHMAP SETTEXTURE MESHMAP=AsmdAmmoM NUM=2 TEXTURE=Unreali.EffectASMD.ASMDSMoke |
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