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//============================================================================= // ServerBeacon: Broadcasts a LAN beacon so clients can find the server. //============================================================================= class ServerBeacon expands UdpBeacon transient; function BeginPlay() { if( !DoBeacon ) { Destroy(); return; } if( BindPort() ) { SetTimer( BeaconTime, true ); log( "ServerBeacon begin" ); return; } else log( "ServerBeacon failed" ); } function Timer() { local IpAddr Addr; local string[240] BeaconText; Addr.Addr = BroadcastAddr; Addr.Port = BeaconPort; Level.Game.GetBeaconText( BeaconText ); SendText( Addr, BeaconProduct $ " " $ Level.GetAddressURL() $ " " $ BeaconText ); } |
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