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Fire.WetTexture


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//=============================================================================
// WetTexture: Expands WaterTexture. Water amplitude used as displacement.
// This is a built-in Unreal class and it shouldn't be modified.
//=============================================================================

class WetTexture expands WaterTexture
    intrinsic;

var(WaterPaint)             texture     SourceTexture;
var              transient  texture     OldSourceTex;
var transient int LocalSourceBitmap;

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Class file time: za 22-4-2006 12:52:32.000 - Creation time: za 22-4-2006 12:53:47.968 - Created with UnCodeX