Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 |
//============================================================================= // Scout used for path generation. //============================================================================= class Scout expands Pawn intrinsic; function PreBeginPlay() { Destroy(); //scouts shouldn't exist during play } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |