Gah - a solution with more questions. – EntropicLqd
User:Crusha/DynamicWeather/DWHail
A Hail spawner. Hail can damage things that it falls on.
DWHail
- Package:
- DWeather
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DWHail A Hail spawner By Mark 'MarZer' Gillard
Properties
Property group 'DWHail'
Enabled
Type: bool
Default value: True
NumberSpawned
Type: DWParent.IntRange
Default value:
| Member | Value |
|---|---|
| Max | 24 |
| Min | 12 |
SpawnInterval
Type: Object.Range
Default value:
| Member | Value |
|---|---|
| Max | 0.16 |
| Min | 0.08 |
SpawnRange
Type: DWParent.SRange
Internal variables
ActualInterval
Type: float
ActualNumberSpawned
Type: int
Windy
Type: Object.Vector
the wind
Default values
| Property | Value |
|---|---|
| bDirectional | True |
| bIsEffectedByWind | True |
| bMovable | False |
| bNoDelete | True |
| Texture | Texture'DWeather-tex.Icons.hailicon' |
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
Timer
Overrides: Actor.Timer
Trigger
Overrides: Actor.Trigger
Other instance functions
SpawnHail
UpdateWind
Overrides: DWParent.UpdateWind
DWHailChunk
| Object >> Actor >> Projectile >> DWHailChunk (custom) |
- Package:
- DWeather
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DWHailChunk.
Properties
Bounces
Type: byte
Default value: 2
DamageAtten
Type: float
Default value: 3.0
Dir
Type: Object.Vector
DrawScaleMod
Type: float
ImpactSounds
Type: Sound
Array size: 6
Default value, index 0: Sound'XEffects.Impact4Snd'
Default value, index 1: Sound'XEffects.Impact6Snd'
Default value, index 2: Sound'XEffects.Impact7Snd'
Default value, index 3: Sound'XEffects.Impact3'
Default value, index 4: Sound'XEffects.Impact1'
Default value, index 5: Sound'XEffects.Impact2'
Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AmbientGlow | 140 | ||||||||
| bBounce | True | ||||||||
| bFixedRotationDir | True | ||||||||
| CullDistance | 4500.0 | ||||||||
| Damage | 10.0 | ||||||||
| DesiredRotation |
|
||||||||
| DrawScale | 0.125 | ||||||||
| DrawType | DT_StaticMesh | ||||||||
| LifeSpan | 10.0 | ||||||||
| MaxSpeed | 3000.0 | ||||||||
| MomentumTransfer | 3000.0 | ||||||||
| MyDamageType | Class'DWeather.DamTypeHailChunk' | ||||||||
| Physics | PHYS_Falling | ||||||||
| RotationRate |
|
||||||||
| Speed | 3000.0 | ||||||||
| StaticMesh | StaticMesh'DWeather-smesh.Hail.hail-mesh' | ||||||||
| Style | STY_Alpha |
Functions
Events
Destroyed
Overrides: Actor.Destroyed
HitWall
Overrides: Projectile.HitWall
Landed
Overrides: Actor.Landed
PhysicsVolumeChange
Overrides: Actor.PhysicsVolumeChange
PostBeginPlay
Overrides: Projectile.PostBeginPlay
Tick
Overrides: Actor.Tick
Other instance functions
ProcessTouch
Overrides: Projectile.ProcessTouch