Mostly Harmless

UE3:NxForceField (UDK)

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UDK Object >> Actor >> NxForceField
Package: 
Engine
Direct subclasses:
NxCylindricalForceField, NxForceFieldGeneric, NxForceFieldRadial, NxForceFieldTornado, NxGenericForceField, NxRadialForceField, NxTornadoAngularForceField, NxTornadoForceField


Properties[edit]

Property group 'NxForceField'[edit]

bForceActive[edit]

Type: bool

Indicates whether the force is active at the moment.

Default value: True

CollideWithChannels[edit]

Type: PrimitiveComponent.RBCollisionChannelContainer

Modifiers: const

Which types of object to apply this force field to

Default value:

Member Value
Cloth True
Default True
EffectPhysics True
FluidDrain True
GameplayPhysics True
Pawn True
SoftBody True
Untitled1 True
Untitled2 True
Untitled3 True
Vehicle True
Water True

ExcludeChannel[edit]

Type: int

Channel id, used to identify which force field exclude volumes apply to this force field

RBChannel[edit]

Type: PrimitiveComponent.ERBCollisionChannel

Modifiers: const

enum indicating what collision filtering channel this force field should be in

Default value: RBCC_Nothing

Internal variables[edit]

ConvexMeshes[edit]

Type: array<pointer>

Inner type modifiers: const, native, transient


ExclusionShapePoses[edit]

Type: array<pointer>

Inner type modifiers: const, native, transient


ExclusionShapes[edit]

Type: array<pointer>

Inner type modifiers: const, native, transient


ForceField[edit]

Type: pointer{class UserForceField}

Modifiers: const, native, transient


SceneIndex[edit]

Type: int

Modifiers: native, const

Physics scene index.

U2NRotation[edit]

Type: pointer

Modifiers: const, native, transient


Default values[edit]

Property Value
bAlwaysRelevant True
bNoDelete True
bOnlyDirtyReplication True
CollisionType COLLIDE_CustomDefault
NetUpdateFrequency 0.1
RemoteRole ROLE_SimulatedProxy

Functions[edit]

Native functions[edit]

DoInitRBPhys[edit]

native function DoInitRBPhys ()


Other instance functions[edit]

OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle inAction)

Handling Toggle event from Kismet.