Mostly Harmless
UE3:NxForceField (UDK)
Contents
- Package:
- Engine
- Direct subclasses:
- NxCylindricalForceField, NxForceFieldGeneric, NxForceFieldRadial, NxForceFieldTornado, NxGenericForceField, NxRadialForceField, NxTornadoAngularForceField, NxTornadoForceField
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Properties[edit]
Property group 'NxForceField'[edit]
bForceActive[edit]
Type: bool
Indicates whether the force is active at the moment.
Default value: True
CollideWithChannels[edit]
Type: PrimitiveComponent.RBCollisionChannelContainer
Modifiers: const
Which types of object to apply this force field to
Default value:
| Member | Value |
|---|---|
| Cloth | True |
| Default | True |
| EffectPhysics | True |
| FluidDrain | True |
| GameplayPhysics | True |
| Pawn | True |
| SoftBody | True |
| Untitled1 | True |
| Untitled2 | True |
| Untitled3 | True |
| Vehicle | True |
| Water | True |
ExcludeChannel[edit]
Type: int
Channel id, used to identify which force field exclude volumes apply to this force field
RBChannel[edit]
Type: PrimitiveComponent.ERBCollisionChannel
Modifiers: const
enum indicating what collision filtering channel this force field should be in
Default value: RBCC_Nothing
Internal variables[edit]
ConvexMeshes[edit]
Inner type modifiers: const, native, transient
ExclusionShapePoses[edit]
Inner type modifiers: const, native, transient
ExclusionShapes[edit]
Inner type modifiers: const, native, transient
ForceField[edit]
Type: pointer{class UserForceField}
Modifiers: const, native, transient
SceneIndex[edit]
Type: int
Modifiers: native, const
Physics scene index.
U2NRotation[edit]
Type: pointer
Modifiers: const, native, transient
Default values[edit]
| Property | Value |
|---|---|
| bAlwaysRelevant | True |
| bNoDelete | True |
| bOnlyDirtyReplication | True |
| CollisionType | COLLIDE_CustomDefault |
| NetUpdateFrequency | 0.1 |
| RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Native functions[edit]
DoInitRBPhys[edit]
Other instance functions[edit]
OnToggle[edit]
Handling Toggle event from Kismet.