There is no spoon
UE3:ForcedDirVolume (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Brush >> Volume >> PhysicsVolume >> ForcedDirVolume |
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ForcedDirVolume used to force UTVehicles [of a certain class if wanted] in a certain direction
Properties[edit]
Property group 'ForcedDirVolume'[edit]
Arrow[edit]
Type: ArrowComponent
Modifiers: const
Default value: ArrowComponent'AC'
bAllowBackwards[edit]
Type: bool
allows negative forces, thus trapping vehicles on a line instead of in a direction
bBlockPawns[edit]
Type: bool
bBlockSpectators[edit]
Type: bool
Default value: True
bDenyExit[edit]
Type: bool
if the vehicle is being effected by a force volume, the player cannot exit the vehicle.
bIgnoreHoverboards[edit]
Type: bool
TypeToForce[edit]
Default value: Class'UTGame.UTVehicle'
Internal variables[edit]
ArrowDirection[edit]
Type: Object.Vector
TouchingVehicles[edit]
Default values[edit]
| Property | Value |
|---|---|
| bBlockActors | True |
| bMovable | False |
| bPushedByEncroachers | False |
| bStatic | False |
| CollisionType | COLLIDE_CustomDefault |
| Components[1] | ArrowComponent'AC' |
Subobjects[edit]
AC[edit]
Class: Engine.ArrowComponent
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| AbsoluteRotation | True | ||||||||||
| ArrowColor |
|
||||||||||
| ArrowSize | 5.0 | ||||||||||
| ReplacementPrimitive | None |
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: PhysicsVolume.BrushComponent0
| Property | Value |
|---|---|
| BlockActors | True |
| BlockRigidBody | True |
| RBChannel | RBCC_Untitled4 |
| ReplacementPrimitive | None |
Functions[edit]
Events[edit]
ActorEnteredVolume[edit]
event ActorEnteredVolume (Actor Other)
Overrides: PhysicsVolume.ActorEnteredVolume
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: PhysicsVolume.PostBeginPlay
Touch[edit]
simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: PhysicsVolume.Touch
UnTouch[edit]
simulated event UnTouch (Actor Other)
Overrides: Actor.UnTouch
Other instance functions[edit]
StopsProjectile[edit]
simulated function bool StopsProjectile (Projectile P)
Overrides: Actor.StopsProjectile