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UE2:XTeamBanner (UT2004)
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| Object >> Actor >> Decoration >> XTeamBanner |
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xTeamBanner.
Properties[edit]
Property group 'xTeamBanner'[edit]
Team[edit]
Type: byte
Internal variables[edit]
GRI[edit]
Type: GameReplicationInfo
Default values[edit]
| Property | Value |
|---|---|
| bCollideActors | True |
| bCollideWorld | True |
| bNetNotify | True |
| bNoDelete | True |
| bStasis | False |
| bStatic | False |
| bUnlit | True |
| CollisionHeight | 90.0 |
| CollisionRadius | 48.0 |
| DrawScale | 1.7 |
| Mesh | Mesh'TeamBannerMesh' |
| RemoteRole | Role_None |
| Skins[0] | Shader'XGameShaders.TeamBannerShader' |
| Tag | DominationChange |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Trigger[edit]
Overrides: Decoration.Trigger
Other instance functions[edit]
SetGRI[edit]
simulated function SetGRI (GameReplicationInfo NewGRI)
Overrides: Actor.SetGRI
UpdateForTeam[edit]
simulated function UpdateForTeam ()