My program doesn't have bugs. It just develops random features.
UE2:XMonitor (UT2004)
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| Object >> Actor >> Decoration >> XMonitor |
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xMonitor - Team monitors for designating team areas.
Properties[edit]
Property group 'xMonitor'[edit]
BlueTeamShader[edit]
Type: Material
Default value: Material'BlueScreenS'
RedTeamShader[edit]
Type: Material
Default value: Material'RedScreenS'
Team[edit]
Type: byte
Internal variables[edit]
GRI[edit]
Type: GameReplicationInfo
Default values[edit]
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockKarma | True |
| bCollideActors | True |
| bCollideWorld | True |
| bNetNotify | True |
| bNoDelete | True |
| bProjTarget | True |
| bStasis | False |
| bStatic | False |
| bWorldGeometry | True |
| CollisionHeight | 30.0 |
| CollisionRadius | 48.0 |
| DrawScale | 2.5 |
| DrawType | DT_StaticMesh |
| RemoteRole | ROLE_None |
Functions[edit]
Events[edit]
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions[edit]
SetGRI[edit]
simulated function SetGRI (GameReplicationInfo NewGRI)
Overrides: Actor.SetGRI
UpdateForTeam[edit]
simulated function UpdateForTeam ()
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials