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UE2:StaticMeshActor (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Known custom subclasses:
- Crusha/DynamicWeather, Crusha/DynamicWeather/DWStaticMesh
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2003, UDK, UT3
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StaticMeshActor. An actor that is drawn using a static mesh(a mesh that never changes, and can be cached in video memory, resulting in a speed boost).
Properties[edit]
Property group 'StaticMeshActor'[edit]
bExactProjectileCollision[edit]
Type: bool
nonzero extent projectiles should shrink to zero when hitting this actor
Default value: True
Default values[edit]
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockKarma | True |
| bCollideActors | True |
| bEdShouldSnap | True |
| bShadowCast | True |
| bStatic | True |
| bStaticLighting | True |
| bUseDynamicLights | True |
| bWorldGeometry | True |
| CollisionHeight | 1.0 |
| CollisionRadius | 1.0 |
| DrawType | DT_StaticMesh |