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UE2:ONSRocketProjectile (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> ONSRocketProjectile |
- Package:
- Onslaught
- Known custom subclasses:
- Crusha/DynamicWeather, Crusha/DynamicWeather/DWLightning
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
bHitWater[edit]
Type: bool
Corona[edit]
Type: Effects
Dir[edit]
Type: Object.Vector
SmokeTrailEffect[edit]
Type: Emitter
Default values[edit]
| Property | Value | ||||
|---|---|---|---|---|---|
| AmbientGlow | 96 | ||||
| AmbientSound | Sound'VMVehicleSounds-S.HoverTank.IncomingShell' | ||||
| bFixedRotationDir | True | ||||
| bFullVolume | True | ||||
| Damage | 300.0 | ||||
| DamageRadius | 660.0 | ||||
| DesiredRotation |
|
||||
| DrawType | DT_StaticMesh | ||||
| ExplosionDecal | Class'Onslaught.ONSRocketScorch' | ||||
| FluidSurfaceShootStrengthMod | 10.0 | ||||
| ForceRadius | 100.0 | ||||
| ForceScale | 5.0 | ||||
| ForceType | FT_Constant | ||||
| LifeSpan | 1.2 | ||||
| MaxSpeed | 15000.0 | ||||
| MomentumTransfer | 125000.0 | ||||
| MyDamageType | Class'Onslaught.DamTypeTankShell' | ||||
| RotationRate |
|
||||
| SoundRadius | 1000.0 | ||||
| SoundVolume | 255 | ||||
| Speed | 15000.0 | ||||
| StaticMesh | StaticMesh'WeaponStaticMesh.RocketProj' | ||||
| TransientSoundRadius | 1000.0 | ||||
| TransientSoundVolume | 1.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
Other instance functions[edit]
BlowUp[edit]
function BlowUp (Object.Vector HitLocation)
Overrides: Projectile.BlowUp
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch