Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ONSPowerNodeNeutral (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore >> ONSPowerNode >> ONSPowerNodeNeutral |
Contents
- Package:
- Onslaught
- Known custom subclass:
- Wormbo/OnslaughtSpecials
The standard power node class for Onslaught maps. It does not define any additional members, so see the parent classes for available properties.
Default values[edit]
| Property | Value |
|---|---|
| bPowered | False |
| bStartNeutral | True |