Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ONSPowerNodeNeutral (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective >> ONSPowerCore >> ONSPowerNode >> ONSPowerNodeNeutral

Contents

Package: 
Onslaught
Known custom subclass:
Wormbo/OnslaughtSpecials

The standard power node class for Onslaught maps. It does not define any additional members, so see the parent classes for available properties.

Default values[edit]

Property Value
bPowered False
bStartNeutral True