Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:KActor (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- Direct subclasses:
- KConstraint, KTire
- Known custom subclasses:
- Crusha/UltimateMappingTools, KarmaThing
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2003, UDK, UT3
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KarmaActor. Just a handy class to derive off to make physics objects.
Properties[edit]
Property group 'KActor'[edit]
bOrientImpactEffect[edit]
Type: bool
ImpactEffect[edit]
ImpactInterval[edit]
Type: float
ImpactSounds[edit]
ImpactVolume[edit]
Type: float
Property group 'Karma'[edit]
bKTakeShot[edit]
Type: bool
Internal variables[edit]
LastImpactTime[edit]
Type: float
Modifiers: transient
Default values[edit]
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockKarma | True |
| bCollideActors | True |
| bEdShouldSnap | True |
| bNoDelete | True |
| bProjTarget | True |
| CollisionHeight | 1.0 |
| CollisionRadius | 1.0 |
| DrawType | DT_StaticMesh |
| Physics | PHYS_Karma |
| RemoteRole | ROLE_None |
Events[edit]
KImpact[edit]
Overrides: Actor.KImpact
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
Trigger[edit]
Overrides: Actor.Trigger