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UE2:AssaultFire (UT2004)
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| Object >> WeaponFire >> InstantFire >> AssaultFire |
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
ClickTime[edit]
Type: float
LastFireTime[edit]
Type: float
Default values[edit]
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AimError | 800.0 | ||||||||
| AmmoClass | Class'XWeapons.AssaultAmmo' | ||||||||
| AmmoPerFire | 1 | ||||||||
| BotRefireRate | 0.99 | ||||||||
| bPawnRapidFireAnim | True | ||||||||
| DamageMax | 7 | ||||||||
| DamageMin | 7 | ||||||||
| DamageType | Class'XWeapons.DamTypeAssaultBullet' | ||||||||
| FireEndAnim | 'None' | ||||||||
| FireForce | "AssaultRifleFire" | ||||||||
| FireLoopAnim | 'None' | ||||||||
| FireRate | 0.16 | ||||||||
| FireSound | Sound'WeaponSounds.AssaultRifle.AssaultRifleFire' | ||||||||
| FlashEmitterClass | Class'XEffects.AssaultMuzFlash1st' | ||||||||
| Momentum | 0.0 | ||||||||
| ShakeOffsetMag |
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| ShakeOffsetRate |
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| ShakeOffsetTime | 2.0 | ||||||||
| ShakeRotMag |
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| ShakeRotRate |
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| ShakeRotTime | 2.0 | ||||||||
| Spread | 0.02 | ||||||||
| SpreadStyle | SS_Random |
Functions[edit]
Events[edit]
ModeDoFire[edit]
event ModeDoFire ()
Overrides: WeaponFire.ModeDoFire
Other instance functions[edit]
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
FlashMuzzleFlash[edit]
function FlashMuzzleFlash ()
Overrides: WeaponFire.FlashMuzzleFlash
InitEffects[edit]
function InitEffects ()
Overrides: WeaponFire.InitEffects
StartBerserk[edit]
function StartBerserk ()
Overrides: WeaponFire.StartBerserk
StartSuperBerserk[edit]
function StartSuperBerserk ()
Overrides: WeaponFire.StartSuperBerserk
StopBerserk[edit]
function StopBerserk ()
Overrides: WeaponFire.StopBerserk