My program doesn't have bugs. It just develops random features.
UE1:TrooperCarcass (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> TrooperCarcass |
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TrooperCarcass.
Default values[edit]
| Property | Value |
|---|---|
| AnimSequence | 'Death' |
| bodyparts[0] | LodMesh'UnrealShare.SkaarjBody' |
| bodyparts[1] | LodMesh'UnrealShare.SkaarjHead' |
| bodyparts[2] | LodMesh'UnrealShare.SkaarjBody' |
| bodyparts[3] | LodMesh'UnrealShare.SkaarjLeg' |
| bodyparts[4] | LodMesh'UnrealShare.SkaarjLeg' |
| bodyparts[5] | LodMesh'UnrealShare.CowBody1' |
| bodyparts[6] | LodMesh'UnrealShare.CowBody2' |
| CollisionHeight | 42.0 |
| CollisionRadius | 32.0 |
| Mass | 130.0 |
| Mesh | LodMesh'UnrealI.sktrooper' |
Instance functions[edit]
CreateReplacement[edit]
function CreateReplacement ()
Overrides: CreatureCarcass.CreateReplacement
ForceMeshToExist[edit]
function ForceMeshToExist ()