|Make Something Unreal Contest Update September 7, 2003 - by Steven Polge|
Here (in no particular order) are the Voice/Sound Category finalists for Phase 1 of the $1000000 NVidia Make Something Unreal Contest.
Jupiter Effect: Influx Attack of the Tentacle Creatures UGRRLL2003 gabeSoundPack Steven Hawking voice GODZ FaceOff
Deathball Sweet Dreams
We've also added the following maps to the honorable mentions list:
|Make Something Unreal Contest Update September 7, 2003 - by Steven Polge|
Here (in no particular order) are the Original Level Category (levels using original art content) finalists for Phase 1 of the $1000000 NVidia Make Something Unreal Contest.
FO-TDM-TAKABAN (from FACEOFF)
DMN-LAZYWATERS (from DOMAIN)
Honorable mentions in the Original Level category go to
DMN-ERRIGALDAWN-ALPHA (from DOMAIN)
Here (in no particular order) are the Level Category finalists for Phase 1 of the $1000000 NVidia Make Something Unreal Contest.
Honorable mentions in the Level category go to
|Make Something Unreal Contest Update September 4, 2003 - by Steven Polge|
Here (in no particular order) are the Models Category finalists for Phase 1 of the $1000000 NVidia Make Something Unreal Contest.
Honorable mentions in the Models category go to
Husky, from Animal Kingdom Global Warzone characters Oscar from Warbeast Moloch Marines from Jungle Warfare Jupiter Effect: Influx Ninja Somos Mechanatrix Neva
|Make Something Unreal Contest Update August 21, 2003 - by Steven Polge|
UT2003 Troopers, while an outstanding mod, is not eligible for the contest, so it has been replaced in the list of mod finalists by AirBuccaneers.
Here (in no particular order) are the Tool Category finalists for Phase 1 of the $1000000 NVidia Make Something Unreal Contest.
UnCodeX VasSaveToServer JaFO's Botmanager GFE for UT2003 UT2K3Bench WOTgreal Maps Converter(CTF) JamLander - UnrealEd exporter for 3dsmax Umod Wizard PimpServ UDG
Honorable mentions in the Tool category go to
UT2003 Screenshots Converter UT2k3 RegCheck UT2k3Mi UTelAdSE UT2Vote16 UT2Monitor UT Buddy Locator Unreal Illustrator UT2003 Custom Installation Tool
We'd also like to point out the outstanding tools at BDBUnreal, which were not entered because the author is working as a contractor on UT2004, includingBDBMapVote.
|Make Something Unreal Contest Update August 8, 2003 - by Steven Polge|
Worm2K3 was accidentally left off the list of honorable mentions in the mutator category. That error has been corrected below.
I also would like to highlight a couple of impressive mods for which I've reviewed release made since the Phase 1 deadline, that look to be serious competitors in the Mod category. Path to Victory and Shattered Oasis both look like they will be serious contenders in Phase 2 - they are well worth keeping an eye on.
|Make Something Unreal Contest Update August 7, 2003 - by Steven Polge|
Here (in no particular order) are the Mutator Category finalists for Phase 1 of the $1000000 NVidia Make Something Unreal Contest.
SwitchArsenal Monster Guard Weapons of Evil Sentinel Mr. Pants' Excessive OverKill MonkeyMatrixMoves ChaosUT2 Arkon Weapons SuperBots WeaponStuff Laser Instagib JaFO's PowerPills ZenCoder's Weapons Relics2K3 TTM 2003 Healthbot
Honorable mentions in the Mutator category go to
Radar2003 Mercury Missile Instagib ApocMatrixMoves Leaderboard Medicine Gun MP5 Shorty Dynamic Arena Monster Arena FlyMutator Boots of Jumping Taken from Behind Gibalicious The Potatogun Grapple Bullshit VasOnFire VasVolatile Random Weapon Swap Drop Everything Unreal Lottery Random Item Placement Ultima Weapon TLMutator GibLife Jolle Mutator Pack UT2003RPG Punisher Static Mutator Soul Reavers Customizable Species Stats Worm2K3
|Make Something Unreal Contest Update August 4, 2003 - by Steven Polge|
We've been reviewing the first phase entries for the $1000000 NVidia Make Something Unreal contest and selecting the finalists in each category for judging by the full panel of judges. One important addition we've made to the competition after looking at the entries is the creation of an additional category, for new game types, with the purpose of rewarding fun new game types that don't have the scope of some of the total conversions being developed, and therefore aren't compeittive in the mods category. The prizes for the game types category will be similar to the tools category. We'll be making an official press release containing this news and other important news about the contest, but I wanted to give the community a heads up here.
For entrants, here's some general overall feedback:
And now, without further ado, here are the Mod category finalists for Phase 1 (in no particular order):
RiftwarSweet Dreams Marble Mania 2003 UnrealSpeed Fatal Arts DeathBall Domain Faceoff Conquest Marines GODZ Jupiter Effect: Influx Jungle Warfare UETF Chronicles Global Warzone AirBuccaneers
The following entrants in the Mod category were not selected for the final Phase 1 judging in the Mod category, but we felt they deserved honorable mentions:
Proelium Nali Bricks ChaosUT UT2003 Troopers (not eligible)
Here are the Game type category finalists for Phase 1
Flag Hunter Boss of the Arena Roundmatch Pack One flag capture Riftwar Minions of Destruction: CyberSports DuelGame Overload Greed Duality V.I.P. Quad Team Deathmatch XCTF 2003 UETF Chronicles
The following entrants in the Game type category were not selected for final Phase 1 judging, but we felt they deserved honorable mentions:
Assimilation Team False Prophet VASBioInvasion
We'll be announcing finalists in the other categories over the next several days. Note that some of the entries that didn't make the finals in the Mod category will be finalists in other categories.
|Make Something Unreal Contest Clarification July 31, 2003 - by Steven Polge|
I've seen a lot of confusion on this point. The three phases of the $1000000 NVidia Make Something Unreal Mod Contest are independent. You can enter any category in the second or third phase, whether or not you had submitted an entry in any previous phase. The only limitation is that there must be significant improvements to an entry for it to be considered if it had previously been submitted in an earlier phase of the contest.
So, if you didn't enter the contest in the first phase, you haven't lost any ground yet for the second phase!
We are in the process of reviewing the entries for the first phase right now, and we're quite impressed by a lot of them.
|Updated DefOpenAL32.dll for UT2003 version 2225 July 11, 2003 - by Daniel Vogel|
An updated DefOpenAL32.dll (v0.9.9.1) fixing spatialization issues with the default software mixer can be downloaded here. The file belongs in the UT2003/System folder.
I want to specifically thank Nick Borrelli, Christopher Linder, Daniel Peacock, Carlo Vogelsang and Johnathan Wendel for bringing the problems to my attention and help getting them fixed. Thanks guys!
|Updated UT2003 DEMO MacOS Dedicated Server June 9, 2003 - by Ryan C. Gordon|
An updated dedicated server binary for the original ut2003 Mac demo is now available here. This fixed version lets demo dedicated servers host for retail UT2003 clients on any operating system. Without this fixed version, you can only host other 2206 demo clients.
The retail game (shipping June 11th!) has this fix. This is for the initial public tech demo only!
|UTV 2003 Public Beta Available May 26, 2003 - by Joe Wilcox|
The first public beta of UTV 2003 is now available right here. UTV is a proxy server that allows multiple spectators without having major impact on a game server. It needs UT2003 version 2225 to run (clients and the game server can be any version) and is currently Win32 only. See the enclosed documentation for more information.
|UT2003 Software Renderer for 2225 May 19, 2003 - by Daniel Vogel|
UPDATE: I originally forgot to include the highlighted line below which is required for maps like CTF-Chrome to show up correctly.
A zip file containing the integration of RAD's Pixomatic software renderer into UT2003 can be found here. Unzip it into the UT2003/System directory and adding the following section to your UT2003.ini file
should then allow you to select it by modifying your UT2003.ini file as follows.
Keep in mind to lower your resolution to maybe 320x240 or 512x384 in case you have a slow CPU. You can do this from the console by typing "setres 320x240" or "setres 512x384" respectively.
Please check out this thread on the UT2003 forums for questions and bug reports.
|UT2003 Source and Debug .U's for 2225 April 23, 2003 - by Joe Wilcox|
You can find the .UC source code and debug .U files for UT2003 v2225 by following the below links..
Grab the source to 2225 here or Grab the debug .U files here
|UT2003 AI for Level Designers February 14, 2003 - by Steven Polge|
This tutorial provides an overview of getting UT2003 levels set up for bots.
8:12 PM EST, the tutorial was updated with a correction on shootspots (thanks Twigstir).
|UT2003 Pushing Models Tutorial February 7, 2003 - by Joe Wilcox|
I've added a tutorial explaining in detail how to setup a custom model so it can be pushed from a server to the client. You can find the tutorial here.
|UT2003 Tweak Guide February 4, 2003 - by Steven Polge|
Here's a link to our UT2003 Tweak Guide for advanced users.
|Pre 2186 version of DefOpenAL32.dll February 2, 2003 - by Daniel Vogel|
If you are experiencing sound/ music issues with the 2186 patch you might want to try to replace DefOpenAL32.dll in your UT2003/System directory with an older version which can be found here.
|PLE plugin update Oct 30, 2002 - by Erik de Neve|
If after applying the latest patch you run into compatibility issues with the custom Maya PLE exporter, download this updated version; unzip and place into PLE's bin\plug-ins folder, overwriting the original unEditor.mll.
|UDE Update 02-10-11 Oct 11, 2002 - by Joe Wilcox|
Here is the latest version of UDE. Please report any bugs directly to me.
Click here to download
|UPaint Update 1.0.2 Oct 9, 2002 - by Erik de Neve|
This new UPaint 1.0.2 self-installing patch from Right Hemisphere updates UT2003's popular 3D skin painter program with the following:
|Character model source art Oct 7, 2002 - by Erik de Neve|
Digital Extremes have made
the 3DS Max source art for all the UT2003 character meshes available to the
UT2003 user community, via PolyCount.
Note that all the original, high resolution skin source textures for the UT2003 characters can be found the 3rd CD of the UT2003 retail version, in the \Extras\SkinArt folder.
|Lock- up FAQ Oct 6, 2002 - by Daniel Vogel|
I created a small text file with suggestions on how to solve random system lock- ups - it's available here.
|Dedicated Server Beta Test Oct 3, 2002 - by Steven Polge|
- 11:30pm EST edit by Jack Porter
We currently have enough beta testers for the free UT2003 dedicated server. If all goes well we'll be releasing on this tomorrow. Look for a list of mirror sites on www.unrealtournament2003.com.
|UT2003 Editor Win98/ME Update Oct 3, 2002 - by Erik de Neve|
A fix is now available to run the UT2003 Editor under Win98 and WinME. Download, unzip, and copy the resulting two files into your UT2003\System folder, overwriting the ones already there.
|UDE, UScript and Debug .U's Oct 2, 2002 - by Joe Wilcox|
Sorry for the delay. Below you will find the latest beta version of the Unreal Development Environment (UDE), all .UC uscript source files for the retail release of UT2003, and precompiled "Debug" .U's. This should be everything you need to make script mods for UT2003. When using the "Debug" .U's, please make sure you keep a backup copy of your originals. They are not compatible online and do effect performance.
* Update: I've also added the missing .BMP file for the debugger.
Please place this file in your /HELP directory.
* Update #2: A user found a big bug that would cause UCC to attempt to recompile all of your .U's, not just new ones. If this has happened to you, don't worry. You can find the original .U's in your system dir with the extension .~U or on the CD. Install the patch above to fix it.
* Update #3: Wow.. so that's how you bring a T1 to it's knees. We had to move the files to a new home with a lot more bandwidth. So if you have had problems downloading them, please try again.
|Support for 3rd Party Server Querying Oct 1, 2002 - by Jack Porter|
We have made server lists available via HTTP for both demo and full version UT2003 servers so that 3rd party server query tools can add UT2003 support.
|UPaint Update Sep 30, 2002 - by Erik de Neve|
A patch for the excellent UPaint program included with the retail version of Unreal Tournament 2003, created by Right Hemisphere, is available here: UPaint 1.0.1 self-installing patch. It addresses the following issues:
|Unreal Tournament 2003 Tools Update Sep 27, 2002 - by Steven Polge|
We have included a full suite of tools with Unreal Tournament 2003 for mod authors to make maps, game modifications, textures, and models. Below are a couple of updates to the UT2003 tools.