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     "Unreal Classic" mod destine for level designers, who want create singleplayer maps or mods in style Unreal1 on UT2004 engine. In order to create your own mod, simply make first map with prefix CU-, and You may see your map in map browser UnrealClassic.
  The rest maps better name without prefix. Transfer from level to level better make with new actor "LevelTeleporter". "Unreal Classic" mod have one interesting newness, you may create nonlinear walkthrough game. It is possible networking all levels, from one level You can get to 1, 2, 3 or more levels and return back from any level. When You return to some level, it will stay as You left in last visit. Actor "Terminator" destroy all dynamic object in level, what was destroy in all visit. It destroy monsters, decoration, set triggers in proper state and set movers in finite state, if it event from trigger.
 "LevelTeleporter" create profile named as Player Name in directory "Saves". In settings "LevelTeleporter" and "Terminator" You have to set the same prefix, besides every level must have unique map Title. If You want play map or mod from series level from begin, it is necessary delete corresponding profile from directory "Saves".

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  Install notes for mod:

1. If you use non UMOD version, extract files in temp directory, copy folder UClassic in base UT2004 folder:   ..\UT2004\UClassic (in no circumstances put files in base UT2004 folders)

2. For start UnrealClassic use "Launch Unreal Classic.bat", or create new shortcut on Desktop: UT2004\System\UT2004.exe -mod=UClassic -makenames

3. For start UnrealED use "UnrealEd for UClassic.bat", or shortcut UT2004\System\UnrealEd.exe -mod=UClassic

4. If you download additional map for UnrealClassic mod, extract it in folder UClassic\Maps 

 

    In mod add MotionBlur, it start when some monster attack You in Melee Fight, for  example "Skaarj". Add new damagetype - Frozen, player slow down for 30%, this damagetype cause "IceSkaarj". There are Nightvision (get from UnrealWiki) replace all weapon, some have any feature. Add new weapon like RazorJack and DispersionGun. In My mod all cheats disable, You may turn on cheats for test purpose, using console command "testmode", however You can't save current level. WallDodge, doublejump and shieldgun disable. You have only one Life, if You killed, start from begin (or from save) Add: classic save, code console, universal translator, jumpboots, classic armor system.
Each of monsters have own gibs (from original Unreal1)

    On page Rules (when you start game) add option "New Reality", if it set on You can see yourself in mirrors and when see down. Camera set in bone head.(like in game F.E.A.R.) If press F1 (ScoreBoard), You may see stats on kill monster, but only if have universal translator - it carry on stats from level to level.

 

Common mistakes:

1. For activate inventory bind "Activate Current Inventory Item",  not "Use"

2. For Translator and Nightvision you can bind individual key.

3. Stats on killing monsters display only if you have Universal Translator in inventory.

4. Do not save game to slot from currently load, windows prevent overwrite file currently in use. Therefore you also can't use Fast Save/Load.


(c)2006  Serge  Mazanoff  (Vampirus)