Sniper's Paradise - Infiltration Development Team
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The original Infiltration team is not together any longer. Infiltration has moved to Unreal Tournament and is being devoloped for the UT series by another group of programmers and artists. |
| Position | Name | ||
| Developed by | Catalytic Conversions | ||
| Project Coordinator | Chris Robbers | ||
| Project Coordinator | Jesse Warren Taylor | ||
| Programmer | Chris Robbers | ||
| Lead Modeller/Artist | Jesse Warren Taylor | ||
| Assistant Modeller | Steve Goldberg | ||
| Sound Effects | Sebastian Grillmaier | ||
| Sound Effects | Stefan Buscholl | ||
| Skins | Martin Davies | ||
| Skins | Derek Davis | ||
| Special Thanks | |||
| PlanetUnreal | |||
| Unreal Kingdom | |||
| Unreal Nation staff | |||
| GodMode | |||
| Test Server Op | |||
| Aaron Benzick | |||
| Eerok | |||
| Erik de Neve | |||
| Chris Moreno | |||
| Carlos "c0mpi1e" Cuello | |||
| All our beta testers | |||
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Infiltration was developed in 1999 for Unreal by a team of Programmers, Modellers and Artist working under the business name of Catalytic Conversions.