General
| Working with *.uc's |
author: [ca] |
| check this out if you are interested in
using *.uc files to edit Unrealscript instead of UnrealED. |
| Config Files |
author: [ca] |
| this is a quick overview of how to use
config files to store persistent data for you classes. |
| Unreal Physics 101 |
author: [pfhoenix] |
| pfhoenix explains the basics of how
Unreal's physics work from the various available physics types to dealing with collision. |
| Replication De-Obfuscation |
author: UnrealWiki] |
| Explanation of how replication works
with the Unreal engine. A must read for any unrealscript coder. |
| Rotators |
author: [ca] |
| here is a quick overview of rotators -
what they are and how to work with them. check this out if you're just getting started with unrealscript.
|
| Mechanics of Vectors &
Rotators |
author: [mr.self-destruct] |
| mr.self-destruct goes over in detail
about both vectors and rotators, how to work with them and how they are used in Unreal/UT. |
| Sounds |
author: [ca] |
| another quick overview, this time on
sounds - how to import them and how to play them in-game. |
| Unreal Model Format |
author: [o] |
| this reference goes over in detail the
model file format used by the Unreal engine. |
| unDocumented unRealscript |
author: [o] |
| goes over a variety of features in
Unrealscript that aren't documented anywhere but here... definitely an interesting read for any Unrealscript programmer.
|
| Unreal Function List |
author: [Baron] |
| a listing of functions, their return
type, and variables. use the find feature of your browser to have a quick lookup of the functions found in unreal engine.
|
| #exec Commands |
author: [mr.self-destruct] |
| a list of all the #exec commands with
explainations of their parameters. |
| Linked Lists (part 1) |
author: [UsAaR33] |
| covers the use of linked lists and how/where they're used in the Unreal engine.
| Weapons
| Pipebombs
[ut] |
author: [Parser] |
| Parser has made a pipebomb and is
letting the world see how he did it. |
| Grappling Hook
[unreal/ut] |
author: [mr.self-destruct] |
| learn how to make your own grappling
hook and code some new psuedo-physics for your own mod. |
| Grenade Launcher
[unreal/ut] |
author: [ca] |
| this is a good place to start if you're
interesting in making new weapons. this tutorial runs through the creation of a grenade launcher from start to finish.
|
| Penetrating Weapons
[unreal/ut] |
author: [mr.self-destruct] |
| mr.self-destruct demonstrates how to
create weapons that will shoot through walls and other objects. |
| Airstrike
[unreal/ut] |
author: [ca] |
| this tutorial demonstrates how to create
a new trigger that will cause a configurable airstrike within a level. |
| Locational Damage
[unreal/ut] |
author: [ca] |
| learn how to add checks for head shots,
leg shots, and body shots to your weapon. |
| Melee Weapons
[unreal/ut] |
author: [mr.self-destruct] |
| mr.self-destruct explains how to create
melee weapons (hand-to-hand/close combat). |
| Flamethrower
[unreal/ut] |
author: [c0mpi1e] |
| c0mpi1e lends us his expertise with an
early attempt at a flamethrower in Unreal. |
| Bullet Holes
[unreal] |
author: [^Soul^] |
| ^Soul^ shows how to add bullet holes to
your Unreal weapons, something which Epic later added to UT. |
| Smoke Grenades
[unreal/ut] |
author: [zarniwoop] |
| zarniwoop explains the details of his
smoke-generating grenades, fun stuff here. |
| Dispersion Pistol
[unreal/ut] |
author: [ca] |
| this tutorial covers Unreal's dispersion
pistol from start to finish in a comprehensive manner. | Gameplay
| SniperMod
[ut] |
author: [ca] |
| a comprehensive overview of a simple
modification, from making a new game type to making a custom weapon, scoreboard, changing scoring, etc etc.
|
| Security Cameras
[unreal/ut] |
author: [ca] |
| learn how to add security cameras to
your modification, ala duke nukem 3d. |
| Scoring
[ut] |
author: [darkbyte] |
| darkbyte changes the ctf scoring by
making a new gametype, and even goes over some basic uwindow...a good read. |
| King of the Hill
[unreal/ut] |
author: [ca] |
| a first step to making a real mod is
making a new gametype. check out the process of making a king of the hill modification for ut. |
| CTF
[unreal] |
author: [ca] |
| this tutorial explains in detail the
making of a CTF gametype for Unreal. |
| Relics
[ut] |
author: [ca] |
| wondering how to make your own relic?
hmm...maybe you should check this one out then. requires bonuspack to be installed. |
| Key Movers
[unreal/ut] |
author: [ca] |
| force players to have a certain item in
order to activate a mover, such as doors and elevator lifts. |
| Mutator Class
[unreal/ut] |
author: [pfhoenix] |
| a run through of the Mutator class, with
explainations of each function. |
Interface
| Floating ActorTips
[unreal/ut] |
author: [Joachim
Lous] |
| Floating labels on the HUD that track
in-game objects (think Deus Ex or System Shock). |
| Drawing Vertical HUD Bars
[unreal/ut] |
author: [Apeman] |
| This tutorial explains how to draw UT's
health and armor as vertical bars on the HUD. |
| HUD Overview and Canvas
Functions [unreal/ut] |
author: [Eater] |
| Eater traverses down the Canvas class and explains all the details of making and drawing your own custom HUD. An excellent resource for both the Canvas and HUD classes. |
| Messaging
[unreal/ut] |
author: [neural9] |
| learn how in-game messages are achieved
as neural9 explains the process in detail. |
| Improved Chat Messages
[unreal/ut] |
author: [ca] |
| this tutorial explains a new function
that parses chat messages in-game and inserts useful information using escape-codes. originally written for and currently being used in WF:UT. |
| Portal HUD
[unreal/ut] |
author: [luke
wenke] |
| this tutorial demonstrates how to make a new HUD that uses portals to create multiple cameras on the player's screen at once. |
| Scrolling Banners
[unreal/ut] |
author: [ob1-kenobi] |
| ob1-kenobi takes you through step-by-step on how to make a custom scrolling CTF banner using scripted textures. |
| Mod Menus
[unreal/ut] |
author: bogwraith] |
| bogwraiths explains how to make a simple mod menu for your modification using UWindows. |
| Sideview
[unreal/ut] |
author: [c0mpi1e] |
| c0mpi1e shows the way to make different camera views by altering a function in the PlayerPawn class. | Effects
| Particle Effects
[unreal/ut] |
author: [FF] |
| FishFace runs down the process of using Unreal's mesh particle system, from making the model to configuring the class to work in Unreal. |
| Rain
[unreal/ut] |
author: [c0mpi1e] |
| c0mpi1e takes you through his rain generating code to create a cool effect. (note: this tutorial is incomplete/outdated, and is currently being updated) |
| Trails
[unreal/ut] |
author: [mr.self-destruct] |
| a run through of creating trail effects.
|
AI
| Navigation Network
[unreal/ut] |
author: [pfhoenix] |
| if you plan to ever have any sort of AI that moves intelligently about the level then you'll need to use the navigation network, and that's where this tutorial comes in.
| Requests
| Effects |
author: [??] |
- How to create and work with custom
effects - How to create/use a particle system in UT
|
| Physics |
author: [??] |
- How to create driveable/controllabe
vehicles
|
| Interface |
author: [??] |
- A comprehensive UWindows guide
-
How to enhance the console
|
|