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Need help with monsters on my server

 
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DavidR



Joined: 21 Feb 2008
Posts: 11

PostPosted: Mon Feb 25, 2008 1:48 pm    Post subject: Need help with monsters on my server Reply with quote

Hello, im playing unreal online with my friend only, and i would like to have more monsters, like on zombies dead zone, where monsters are everywhere when there are aat least 6 players on server. i would like to ask if anyone know how to have so many monsters like he have.

thx for any help
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Feb 26, 2008 8:44 am    Post subject: Reply with quote

At Zombies server the monsters usually spawn more monsters when they die. I think it's done with DZMapMutator. You can also use a monster spawner (as I use at my servers) which also is done with DZMapMutator. On my server there is a setting enabled to spawn more monsters when the player load increases, to ensure a fairly balanced gameplay no matter on how much players there are playing.

So I suggest to download DZMapMutator (DZMapM) and take a look at the manual for the settings and possibilities.
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DavidR



Joined: 21 Feb 2008
Posts: 11

PostPosted: Tue Feb 26, 2008 9:02 pm    Post subject: Reply with quote

i allready have dzmap, but i dont know what to write in line where is monsterspawn class, and how to make this working. can u tell me little more, im new at this
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Feb 27, 2008 9:43 am    Post subject: Reply with quote

DZMapMutator is quite a complex tool, but it has a good manual explaining how to use it. I suggest you to take the time to carefully set the tool up, since it can be quite easy to make typo's with all the class names and settings.
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Last edited by Hyper on Wed Feb 27, 2008 4:44 pm; edited 1 time in total
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Wed Feb 27, 2008 10:28 am    Post subject: Reply with quote

Sorry for going off-topic but, i just wanted to reply on the typo's problem. In Uscript its evens worse. The 'l' and the '1' look exactly the same.
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DavidR



Joined: 21 Feb 2008
Posts: 11

PostPosted: Wed Feb 27, 2008 7:27 pm    Post subject: Reply with quote

well i tried to write just skaarjsniper for example, and didn't work, than i tried to writ unreall.iceskaarj and still didn't work. and in readme, there is no example waht to write in this line to spawn monsters
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Wed Feb 27, 2008 7:40 pm    Post subject: Reply with quote

Its unreali not Unreall.
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Thu Feb 28, 2008 4:01 pm    Post subject: Reply with quote

DavidR wrote:
well i tried to write just skaarjsniper for example, and didn't work, than i tried to writ unreall.iceskaarj and still didn't work. and in readme, there is no example waht to write in this line to spawn monsters


ReadMe:
Quote:
MonsterSpawn[]+:
PawnClass - A ScriptedPawn child class that the MonsterSpawner will spawn. Must be in Package.Name format.

When "Package.Name" format is mentioned it means the package the class comes from and it's class name (in other words, the full-class). Although since "Unreali.IceSkaarj" is an original unreal pawn DZMapM will still be able to load and spawn it without the package specified. If you made a configuration mistake in the array list DZMapM will let you know with a warning in the server log.

The 'bMonsterSpawner' option must be turned on to activate anything using the MonsterSpawn array list. If you want monster pawns to continuously spawn in the level you must set 'SpecialLevelMode' setting to 'MonsterRespawn' mode or else the pawns in the list will only spawn at the start of the level based on 'StartupSpawnAmount'. These MonsterSpawner details are at sections 4.2, and 4.3 of the readme file.


-Zombie
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Mutator: DZMapM - 2.34 (12/15/11)
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