View previous topic :: View next topic |
Author |
Message |
DavidR
Joined: 21 Feb 2008 Posts: 11
|
Posted: Mon Feb 25, 2008 1:48 pm Post subject: Need help with monsters on my server |
|
|
Hello, im playing unreal online with my friend only, and i would like to have more monsters, like on zombies dead zone, where monsters are everywhere when there are aat least 6 players on server. i would like to ask if anyone know how to have so many monsters like he have.
thx for any help |
|
Back to top |
|
|
Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
|
Posted: Tue Feb 26, 2008 8:44 am Post subject: |
|
|
At Zombies server the monsters usually spawn more monsters when they die. I think it's done with DZMapMutator. You can also use a monster spawner (as I use at my servers) which also is done with DZMapMutator. On my server there is a setting enabled to spawn more monsters when the player load increases, to ensure a fairly balanced gameplay no matter on how much players there are playing.
So I suggest to download DZMapMutator (DZMapM) and take a look at the manual for the settings and possibilities. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
|
Back to top |
|
|
DavidR
Joined: 21 Feb 2008 Posts: 11
|
Posted: Tue Feb 26, 2008 9:02 pm Post subject: |
|
|
i allready have dzmap, but i dont know what to write in line where is monsterspawn class, and how to make this working. can u tell me little more, im new at this |
|
Back to top |
|
|
Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
|
Posted: Wed Feb 27, 2008 9:43 am Post subject: |
|
|
DZMapMutator is quite a complex tool, but it has a good manual explaining how to use it. I suggest you to take the time to carefully set the tool up, since it can be quite easy to make typo's with all the class names and settings. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Last edited by Hyper on Wed Feb 27, 2008 4:44 pm; edited 1 time in total |
|
Back to top |
|
|
mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
|
Posted: Wed Feb 27, 2008 10:28 am Post subject: |
|
|
Sorry for going off-topic but, i just wanted to reply on the typo's problem. In Uscript its evens worse. The 'l' and the '1' look exactly the same. _________________
|
|
Back to top |
|
|
DavidR
Joined: 21 Feb 2008 Posts: 11
|
Posted: Wed Feb 27, 2008 7:27 pm Post subject: |
|
|
well i tried to write just skaarjsniper for example, and didn't work, than i tried to writ unreall.iceskaarj and still didn't work. and in readme, there is no example waht to write in this line to spawn monsters |
|
Back to top |
|
|
mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
|
Posted: Wed Feb 27, 2008 7:40 pm Post subject: |
|
|
Its unreali not Unreall. _________________
|
|
Back to top |
|
|
Zombie
Joined: 27 Jan 2004 Posts: 295
|
Posted: Thu Feb 28, 2008 4:01 pm Post subject: |
|
|
DavidR wrote: | well i tried to write just skaarjsniper for example, and didn't work, than i tried to writ unreall.iceskaarj and still didn't work. and in readme, there is no example waht to write in this line to spawn monsters |
ReadMe:
Quote: | MonsterSpawn[]+:
PawnClass - A ScriptedPawn child class that the MonsterSpawner will spawn. Must be in Package.Name format. |
When "Package.Name" format is mentioned it means the package the class comes from and it's class name (in other words, the full-class). Although since "Unreali.IceSkaarj" is an original unreal pawn DZMapM will still be able to load and spawn it without the package specified. If you made a configuration mistake in the array list DZMapM will let you know with a warning in the server log.
The 'bMonsterSpawner' option must be turned on to activate anything using the MonsterSpawn array list. If you want monster pawns to continuously spawn in the level you must set 'SpecialLevelMode' setting to 'MonsterRespawn' mode or else the pawns in the list will only spawn at the start of the level based on 'StartupSpawnAmount'. These MonsterSpawner details are at sections 4.2, and 4.3 of the readme file.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
|
Back to top |
|
|
|