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Broke the 10 GB barrier

 
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Aug 13, 2005 2:14 pm    Post subject: Broke the 10 GB barrier Reply with quote

10 GB of cache, allowing access to every server without downloading and conflicts. Special thanks to OldSkarky and others for making an online cache package for quick downloading.



Some stats:
Oldest File: 08-10-2000
Newest file: Today
Smallest file: 532 bytes
Largest file: 37.8 MB
Number of files: 8525
Average filesize: 1.2 MB
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TheEmperorStalwartUK



Joined: 11 Feb 2004
Posts: 261

PostPosted: Sat Aug 13, 2005 2:32 pm    Post subject: Reply with quote

Jesus, 10GB! WTF! I only have half a GB!



Some stats:
Oldest File: 04-01-2005 (My cache got zapped awhile back)
Newest file: Today (I have a few files that claim to have come from 2010)
Smallest file: 709 bytes
Largest file: 14.2 MB
Number of files: 811
Average filesize: 0.7 MB
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Xavious



Joined: 25 Oct 2004
Posts: 8
Location: Ye Ol' Scotland

PostPosted: Sat Aug 13, 2005 3:23 pm    Post subject: Reply with quote

Actually i noticed i had some 2012 files a while back and hyper said it was something he had done to some of the cache files for some reason.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat Aug 13, 2005 3:46 pm    Post subject: Reply with quote

The files with dates in the future (2010+) may come from my downloadable cache package. I changed the dates to fool Unreal with PurgeCacheDays=30 which delets files that are older than 30 days from current date.
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The Wolf



Joined: 18 Jun 2005
Posts: 24

PostPosted: Sun Aug 14, 2005 3:25 am    Post subject: Reply with quote

10GB?

I only have 12MB! Hah!
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TheEmperorStalwartUK



Joined: 11 Feb 2004
Posts: 261

PostPosted: Sun Aug 14, 2005 9:31 am    Post subject: Reply with quote

The Wolf wrote:
10GB?

I only have 12MB! Hah!


Have you followed Hyper.nl's Cache Care? It a must read for any cache collector.

Hyper.nl wrote:
Your unreal\cache folder contains all maps and mods you downloaded when joining servers. Unfortunately, with the default settings the files will be lost soon. use these tips to ensure you keep your cache and prevent accidental deletion.

  • In Unreal.ini, Under [Core.System], set the setting PurgeCacheDays= to PurgeCacheDays=0 to stop your cache from being deleted.

  • The files in your cache folder never cause conflicts. Don't delete this folder hoping it fixes your version conflict: It won't.

  • Make the cache files read-only from time to time. This prevents accidental deletion. (For example when you delete your .ini and the 30 days option comes back)

  • When you have a lot of cache, it might be worth to burn it to CD/DVD as backup. It can be quite frustrating when you have to download all those files again.

  • Cache files can be compressed quite well. When you use the NTFS file system (Win2000, XP) you can enable compression of the cache folder to save disk space. (Properties, advanced)

Source: http://hypernl.thenerdnetwork.net/indext.htm


Though I don't really do the last 2 :p. I usually backup my cache files to my backup HD for now and my 200GB C Drive makes compression unnecessary.
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