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drop when killed, I think?

 
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Mon Feb 18, 2008 11:50 am    Post subject: drop when killed, I think? Reply with quote

Hey guys, and girls, quick question.
I'm assigning custom weapons to Unreal pawns in some cases and don't want them to drop their weapons but I may want to be able to have them drop health or goodies, whatever.
I know I can use DZMap's DropwhenKilled for at least one of these tasks but not both.
I tried an autorun command in DZMap >set SkaarjTrooper DropWhenKilled None
This I thought would stop the trooper from dropping his assigned weapon but it doesn't work.

Let me be perfectly clear>> I want to assign a custom weapon to an existing Unreal pawn BUT I don't want him to drop that weapon AND I would like to be able to have him drop an item.

Thanks in advance :-)
Bass
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Mon Feb 18, 2008 2:27 pm    Post subject: Reply with quote

hmm you mean in the way of a skaarjtrooper with a gun, but then dont drop it, but drop items instead...?
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Tue Feb 19, 2008 12:03 am    Post subject: Reply with quote

Yea...
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Tue Feb 19, 2008 12:39 am    Post subject: Reply with quote

Weapons that have 'bCanThrow' turned off cannot be dropped or tossed by the owner of them. You can try "set <WeaponName> bcanthrow false", but you may like better have a serveractor/mutator written that does that to specific weapons owned by certain pawns instead.


-Zombie
_________________
GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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srbassalot



Joined: 16 Sep 2004
Posts: 229
Location: Earth

PostPosted: Tue Feb 19, 2008 12:45 am    Post subject: Reply with quote

Hmm I will try that Zombie.
Although I have NO idea how to write a mutator for that maybe I can get some help from my buddy Tent on that part :-)

Thanks so much
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