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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Mon Feb 18, 2008 11:50 am Post subject: drop when killed, I think? |
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Hey guys, and girls, quick question.
I'm assigning custom weapons to Unreal pawns in some cases and don't want them to drop their weapons but I may want to be able to have them drop health or goodies, whatever.
I know I can use DZMap's DropwhenKilled for at least one of these tasks but not both.
I tried an autorun command in DZMap >set SkaarjTrooper DropWhenKilled None
This I thought would stop the trooper from dropping his assigned weapon but it doesn't work.
Let me be perfectly clear>> I want to assign a custom weapon to an existing Unreal pawn BUT I don't want him to drop that weapon AND I would like to be able to have him drop an item.
Thanks in advance :-)
Bass |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Posted: Mon Feb 18, 2008 2:27 pm Post subject: |
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hmm you mean in the way of a skaarjtrooper with a gun, but then dont drop it, but drop items instead...? |
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Tue Feb 19, 2008 12:03 am Post subject: |
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Yea... |
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Tue Feb 19, 2008 12:39 am Post subject: |
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Weapons that have 'bCanThrow' turned off cannot be dropped or tossed by the owner of them. You can try "set <WeaponName> bcanthrow false", but you may like better have a serveractor/mutator written that does that to specific weapons owned by certain pawns instead.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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srbassalot
Joined: 16 Sep 2004 Posts: 229 Location: Earth
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Posted: Tue Feb 19, 2008 12:45 am Post subject: |
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Hmm I will try that Zombie.
Although I have NO idea how to write a mutator for that maybe I can get some help from my buddy Tent on that part :-)
Thanks so much |
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