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DZMapMv1.1 Released 1/26/04

 
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Tue Jan 27, 2004 5:58 am    Post subject: DZMapMv1.1 Released 1/26/04 Reply with quote

Hi guys,

For those small groups of people who actually use my Coop Map Mutator, here's what's new in this release:
==========
Bug Fixes to ItemReplacer, More Map Fixes, and Added 1 New feature.
* Ammo replacing No longer crashes the server (Thx Oblivion for the log files.).

* Added a few new map fixes that could possibly cause a blocked level.

* Re-worked the LevelRecycle feature to go along with the new special EndGame and Gateway fixes. The orginal EndGame and Gateway maps are fully functional while using LevelRecycle now.

* Added bReturnToCrashMap feature (Read into the ReadME for details).

* Decoration to Decoration or Item to Decoration replacing does indeed work fine. Read the Bugs and Issues Section for details.
==========

Download DZMapMv1.1
I'm assuming Oblivion will be hosting the file at http://www.cooperativewhores.com sometime soon so you can probably get it there if the URL source terminates.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Jan 27, 2004 5:10 pm    Post subject: Reply with quote

Nice, I'll update my server. Thanks for posting the news
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Jan 27, 2004 6:36 pm    Post subject: Reply with quote

I enabled the return to map after crash option, how does it work? Do I have to something else to use it? (Like a batch file)
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Tue Jan 27, 2004 7:17 pm    Post subject: Reply with quote

What the bReturnToCrashMap option does is automaticaly switch the level immediatly to the map it was last on before the server collapsed or crashed.

Example: Several players are on your server playing in the DasaCellars map. Some type of error happens to your server causing it to crash. The next time your server starts up it will automaticaly initiate a level switch back to DasaCellars again.

The feature is most useful for server admins who have server restart tools to restart their server when the Unreal process collapses. You don't need a restarting tool in conjunction with it, but you can appreciate the feature more if your server is running 24/7 and you don't want players to get disjointed having to start the maps over because the server crashed. You can test out the feature simply by collapsing your server process then starting it again, you'll notice it switch to the map it was on previously.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Tue Jan 27, 2004 7:27 pm    Post subject: Reply with quote

Wow, it works! Awesome, I needed this, because I still have quite a lot of crashes. I already used a .bat file that restarted Unreal, but it simply switched back to NyLeve. This is much beter
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Oblivion[CW]



Joined: 28 Jan 2004
Posts: 59
Location: Chizra, Nali Village, Na Pali

PostPosted: Wed Jan 28, 2004 2:40 am    Post subject: Reply with quote



Sorry for not being around, but I'm in NC so I got hit kinda hard with that ice storm, been without power for 2 days. Had a big update to do on the site when I got power too, lol. And yours was one of them Zombie

Downlaod DZMapMv1.1
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It



Joined: 28 Jan 2004
Posts: 14
Location: Washington

PostPosted: Wed Jan 28, 2004 5:44 am    Post subject: Reply with quote

Oblivion[CW] wrote:


Sorry for not being around, but I'm in NC so I got hit kinda hard with that ice storm, been without power for 2 days. Had a big update to do on the site when I got power too, lol. And yours was one of them Zombie

Downlaod DZMapMv1.1
wow. what a mess.
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Jan 28, 2004 12:34 pm    Post subject: Reply with quote

Oblivion[CW] wrote:


Sorry for not being around, but I'm in NC so I got hit kinda hard with that ice storm, been without power for 2 days. Had a big update to do on the site when I got power too, lol. And yours was one of them Zombie

Downlaod DZMapMv1.1


Brrr! That looks quite cold.
Terrible to be without power with this weather
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It



Joined: 28 Jan 2004
Posts: 14
Location: Washington

PostPosted: Fri Jan 30, 2004 12:55 am    Post subject: Reply with quote

not spamming is like trying to stop smoking! :boom:
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It



Joined: 28 Jan 2004
Posts: 14
Location: Washington

PostPosted: Fri Jan 30, 2004 12:57 am    Post subject: Reply with quote

can i have my smilie central thread again?
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Jan 30, 2004 3:35 pm    Post subject: Reply with quote

No, please keep the forum straight.

[Edit: Let's keep this thread on topic!]
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Last edited by Hyper on Sat Jan 31, 2004 5:26 pm; edited 1 time in total
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[DLKiller_Sk@@rj
Guest





PostPosted: Sat May 22, 2004 1:22 am    Post subject: Reply with quote

check it out!In ascii (or so) I will write a message.watch.closely.no wait!not to close!*crash*ouch.so any way.here's that message:s®¥ zómßíé Í ©áñt ðówñlóáð ú® ðówñlóáðáßlé thíñg thát ú hávé fó® ðówñlóáð.There.U like?Let me know if u do!
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Sat May 22, 2004 2:13 pm    Post subject: Reply with quote

Guys, this is going WAY off topic. I'll close this one now. If someone wants to continue about DZMapM, feel free to open a new thread.
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