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error!?

 
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MGTS



Joined: 06 Mar 2006
Posts: 60
Location: north of San Francisco

PostPosted: Thu Jun 22, 2006 4:33 am    Post subject: error!? Reply with quote

I tried to get on to BOTH servers. both time unreal crashed and i got this message

General protection fault!

History:FUnrealfileSummary<< <-LoadSummary <-ULinkerLoad::ULinkerload <-UObject::GetPackageLinker <-VerifyPackages <-
UGameEngine::LoadMap <-AttemptLoadPending <-TickPending <- UGameEngine::Tick <- UpdateWorld <-MainLoop

plz help
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[B@D]Thug



Joined: 07 Oct 2005
Posts: 315

PostPosted: Thu Jun 22, 2006 7:29 am    Post subject: Reply with quote

how many time did this happen? obviously a infinate ammount.This may be a
package problem...


General protection fault!

History:FUnrealfileSummary<< <-LoadSummary <-ULinkerLoad::ULinkerload <-UObject::GetPackageLinker <-VerifyPackages <-
UGameEngine::LoadMap <-AttemptLoadPending <-TickPending <- UGameEngine::Tick <- UpdateWorld <-MainLoop



(An protection to your unreal.. Or a error in his master server... id reinstall unreal clean if you want to play on both of his servers... its ussually a file you got that does not like a file hes got. There for i doughte there is much other to do except reinstalling unreal clean of any added files from other people , just keep your old cache.)
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Thu Jun 22, 2006 7:42 am    Post subject: Reply with quote

It happens right when you connect to one of my HyperCoop servers? The error does not tell me anything I understand. Can you post your Unreal client log? Maybe this tells a bit more.

Which Unreal version were you using?
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Fri Jun 23, 2006 3:22 am    Post subject: Reply with quote

Sometimes when a package becomes corrupted on a client it will produce an error like that one. Next time copy the last 100 lines from your Unreal.log immediatly after a crash with that message and post it here. The near-end of the log usually can indicate which package(s) are not recognized or unreadable and need to be deleted/replaced.


-Zombie
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MGTS



Joined: 06 Mar 2006
Posts: 60
Location: north of San Francisco

PostPosted: Fri Jun 23, 2006 5:36 am    Post subject: Reply with quote

version 226
where do i find my client log?
yes right as i connected
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Fri Jun 23, 2006 9:53 am    Post subject: Reply with quote

Client log = Unreal.log of your client installation (=non-server install). It gets overwritten every time, so open it BEFORE restarting the game.
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