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Shadow-Wolf



Joined: 31 Jan 2008
Posts: 9

PostPosted: Sat Jul 12, 2008 6:41 pm    Post subject: ugh... Reply with quote

Hello its shadow-wolf aka fleshwound again I am back perm now being my comps been having troubles i fidgure it all out im pretty much running on a mac and windows mix right now lol...soo im back in unreal and im not announcing any new projects as of right now... my Aim is killzone8956 and my yahoo is Oblivion3600 so add me if you wish.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sat Jul 12, 2008 7:53 pm    Post subject: Reply with quote

Doens't this topic actually belongs in general?? just wondering..:)

And what is aim? i know im walking behind hehe
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Sun Jul 13, 2008 8:57 am    Post subject: Reply with quote

Aim is when you can Shoot and not miss the target.
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Current Projects:
Stupid3 - like needs work.
Static4 - Need ideas.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sun Jul 13, 2008 10:15 am    Post subject: Reply with quote

Lol. I know what aim means that way, but look at how he mentioned it. Like some sort of account, that's where i wonder about.
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Shadow-Wolf



Joined: 31 Jan 2008
Posts: 9

PostPosted: Sun Jul 13, 2008 8:10 pm    Post subject: A.I.M Reply with quote

is AOL Instant Messenger i didn't put the periods if thats what threw you off..and the reason i posted the topic in projects was because im kinda thinking about one but not sure unreal can handle it and im not sure how well the company that made this originally would except it being ported
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Sun Jul 13, 2008 9:54 pm    Post subject: Reply with quote

Uhm. i did it with an other game. Although i'm still trying it. i'm not saying which game because well you know why. But just do it, i did not asked them for permission either. But i think whatever game it is, as long as its not made by Ubisoft there would be no problem porting it into Unreal. Ubisoft is selfish, they don't want to share models/textures. I can understand that a bit, but why won't let you when almost every other company does
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Shadow-Wolf



Joined: 31 Jan 2008
Posts: 9

PostPosted: Mon Jul 14, 2008 12:00 am    Post subject: Yeah.. Reply with quote

Idk...ever hear of the game Bioshock?? yeah i started working on my own version of the game...but its not working out how i wanted... it the way i want it i would need to make my own engine....Destructible environments are not supported in unreal.
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Mon Jul 14, 2008 12:08 am    Post subject: Reply with quote

UHm, i thaught i did. And make the stuff as lookalike as possible. thats what i did with many weapons and pawns. it wasn't perfect, but it did what the original things did. At some stuff i was evens able to put the same sounds or evens texture's on them.
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Shadow-Wolf



Joined: 31 Jan 2008
Posts: 9

PostPosted: Mon Jul 14, 2008 12:27 am    Post subject: idk ill see how it works out.. Reply with quote

im gonna work on the mapping first then the spawns then the weapons its going to be massive tho im predicting around 200 sum mb maybe more..
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mental-HunteR



Joined: 05 May 2006
Posts: 363
Location: The Netherlands

PostPosted: Mon Jul 14, 2008 10:33 am    Post subject: Reply with quote

Okay.. good luck then ;)
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KSAProdozul



Joined: 11 Aug 2005
Posts: 170
Location: In between Here and the There but close by Nowhere

PostPosted: Mon Jul 14, 2008 9:20 pm    Post subject: Re: Yeah.. Reply with quote

Shadow-Wolf wrote:
Idk...ever hear of the game Bioshock?? yeah i started working on my own version of the game...but its not working out how i wanted... it the way i want it i would need to make my own engine....Destructible environments are not supported in unreal.


hmm bioshock you say? sounds interesting XD
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