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Shadow-Wolf
Joined: 31 Jan 2008 Posts: 9
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Posted: Sat Jul 12, 2008 6:41 pm Post subject: ugh... |
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Hello its shadow-wolf aka fleshwound again I am back perm now being my comps been having troubles i fidgure it all out im pretty much running on a mac and windows mix right now lol...soo im back in unreal and im not announcing any new projects as of right now... my Aim is killzone8956 and my yahoo is Oblivion3600 so add me if you wish. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sat Jul 12, 2008 7:53 pm Post subject: |
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Doens't this topic actually belongs in general?? just wondering..:)
And what is aim? i know im walking behind hehe _________________
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StaticNova
Joined: 05 Nov 2007 Posts: 84
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Posted: Sun Jul 13, 2008 8:57 am Post subject: |
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Aim is when you can Shoot and not miss the target. _________________ UPDATEZ z.z
Current Projects:
Stupid3 - like needs work.
Static4 - Need ideas. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sun Jul 13, 2008 10:15 am Post subject: |
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Lol. I know what aim means that way, but look at how he mentioned it. Like some sort of account, that's where i wonder about. _________________
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Shadow-Wolf
Joined: 31 Jan 2008 Posts: 9
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Posted: Sun Jul 13, 2008 8:10 pm Post subject: A.I.M |
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is AOL Instant Messenger i didn't put the periods if thats what threw you off..and the reason i posted the topic in projects was because im kinda thinking about one but not sure unreal can handle it and im not sure how well the company that made this originally would except it being ported |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sun Jul 13, 2008 9:54 pm Post subject: |
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Uhm. i did it with an other game. Although i'm still trying it. i'm not saying which game because well you know why. But just do it, i did not asked them for permission either. But i think whatever game it is, as long as its not made by Ubisoft there would be no problem porting it into Unreal. Ubisoft is selfish, they don't want to share models/textures. I can understand that a bit, but why won't let you when almost every other company does _________________
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Shadow-Wolf
Joined: 31 Jan 2008 Posts: 9
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Posted: Mon Jul 14, 2008 12:00 am Post subject: Yeah.. |
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Idk...ever hear of the game Bioshock?? yeah i started working on my own version of the game...but its not working out how i wanted... it the way i want it i would need to make my own engine....Destructible environments are not supported in unreal. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Mon Jul 14, 2008 12:08 am Post subject: |
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UHm, i thaught i did. And make the stuff as lookalike as possible. thats what i did with many weapons and pawns. it wasn't perfect, but it did what the original things did. At some stuff i was evens able to put the same sounds or evens texture's on them. _________________
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Shadow-Wolf
Joined: 31 Jan 2008 Posts: 9
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Posted: Mon Jul 14, 2008 12:27 am Post subject: idk ill see how it works out.. |
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im gonna work on the mapping first then the spawns then the weapons its going to be massive tho im predicting around 200 sum mb maybe more.. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Mon Jul 14, 2008 10:33 am Post subject: |
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Okay.. good luck then ;) _________________
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KSAProdozul
Joined: 11 Aug 2005 Posts: 170 Location: In between Here and the There but close by Nowhere
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Posted: Mon Jul 14, 2008 9:20 pm Post subject: Re: Yeah.. |
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Shadow-Wolf wrote: | Idk...ever hear of the game Bioshock?? yeah i started working on my own version of the game...but its not working out how i wanted... it the way i want it i would need to make my own engine....Destructible environments are not supported in unreal. |
hmm bioshock you say? sounds interesting XD _________________
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