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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sun Feb 18, 2007 6:33 pm Post subject: My new mod |
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Im almost done with my newest mod...
it contains more then 100 items and monsters..
Anyone interest in putting it on his site when its done? _________________
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Sun Feb 18, 2007 8:35 pm Post subject: |
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100?! That's quite a lot. Drop me a mail when you have the final. (not beta) then I'll upload it to my site. Feel free to take all the time you need to test / debug it first. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sun Feb 18, 2007 9:18 pm Post subject: |
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Ok i will.. I made a special server for it... if you want to see what it will look like you need to visit my server: MentalCoop [JCoopZ]. _________________
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[B@D]Thug
Joined: 07 Oct 2005 Posts: 315
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Posted: Mon Feb 19, 2007 1:21 pm Post subject: |
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I can possibly help color them, Unless you got it covered. _________________ Improvements along the way friends and foes.
WebSite:www.freewebs.com/agressivetoys |
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K죣èr_§kā&#
Joined: 10 Jul 2004 Posts: 164
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Posted: Mon Feb 19, 2007 1:40 pm Post subject: |
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OVER 100 MONSTERS AND WEAPONS!?!? Son of a *bloop* that's ALOT! It'll take me 2 hours to summon them all, expecially if most of them have long names >.<.
I'd LOVE to see it. _________________ K죣èr_§kaarj
-|-Mess with me and you get the clàw§-|-
www.freewebs.com/killerskaarjslair |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Mon Feb 19, 2007 3:11 pm Post subject: |
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no, most of it are pawns who are basicly build the same, but dont got the same projs meshes and names... and ive been making 58 of those... The rest are default pawns and weps. Like most PackMods have..
And no thanks, It would take to long lol. Ive got now 92 different stuff in it. If ive reached the 100 i will probaly release it. So some of the pawns or inv or weps may look nOObies because i just want to have 100 summonable stuff in it _________________
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Fri Feb 23, 2007 7:47 pm Post subject: |
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Im releasing it today, ill send it to you Hyper, andybody else interest?
Oh wait!
it can take a while, still need to import that nali model... _________________
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KSAProdozul
Joined: 11 Aug 2005 Posts: 170 Location: In between Here and the There but close by Nowhere
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Posted: Fri Feb 23, 2007 11:52 pm Post subject: |
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jesus 100 things thats alot mental
BUT
if we slash all the newbie stuff and add all the more experinced stuff how much do we really have? _________________
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Sat Feb 24, 2007 9:56 am Post subject: |
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well there now 102 summons without projs and carcasses, so without failure stuff there will be 99. Because 3 human pawns kinda act weird in multiplayer. So the awnser on your question is 99. _________________
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Shivaxi
Joined: 13 Nov 2006 Posts: 75 Location: Behind U!!!
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Posted: Mon Feb 26, 2007 1:20 am Post subject: |
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niiiiiiiiiiiiiiiiiice...send it to me too!
Shivaxi@aim.com _________________
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Fri Mar 02, 2007 6:14 pm Post subject: Attention |
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Admin notice:
This topic has been cleaned up because it resulted in a flamewar about possible reuse of (parts of) programming code without permission. Since flame wars are against the forum policy those replies have been removed.
Please do not continue the fight at this forum. This topic is now linked from the main page. You can continue to post about your experiences with this mod. If you as end user are very principial about the 100% right sources, you may want to not use this mod because of the possible code use without permission. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Leo(T.C.K.)
Joined: 17 Jan 2005 Posts: 28
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Posted: Fri Mar 02, 2007 6:27 pm Post subject: |
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Anyway it is nice mod at all, good work and you learned alot of things quickly, but give more credit to those people which you promised to do.
Then every ppl will be happy. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Fri Mar 02, 2007 6:28 pm Post subject: |
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Its okay now the war is over. We talked a bit and came to a conclusion. We both made mistakes. The mod contains no illigal scripts without permission. _________________
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Leo(T.C.K.)
Joined: 17 Jan 2005 Posts: 28
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Posted: Fri Mar 02, 2007 6:32 pm Post subject: |
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mental-HunteR wrote: | Its okay now the war is over. We talked a bit and came to a conclusion. We both made mistakes. The mod contains no illigal scripts without permission. |
But update readme with giving credit to those ppl or something like that pls. |
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mental-HunteR
Joined: 05 May 2006 Posts: 363 Location: The Netherlands
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Posted: Fri Mar 02, 2007 6:33 pm Post subject: |
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Ok, who and what i forgot then? _________________
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