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dark-_|_-night Guest
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Posted: Fri Apr 16, 2004 7:52 am Post subject: Monster players shoot more than one shot aka burst fireing |
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Ive been haveing this problem alot but since its no biggie i jsut like to shoot once but not just twice in one click so i dont wast shots (decrees accurcy on my stats) SO is there anyway to solve this probelm i useley solve it by crouching immedly after i shot once before the second one came out.
and NO this aint a lag issue. |
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Fri Apr 16, 2004 9:49 am Post subject: |
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Are you using MCoop or UTMCoop? Which monsters does that happen with? _________________ Ride to the starlight... there, where heroes lie |
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dark-_|_-night Guest
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Posted: Sat Apr 17, 2004 7:43 am Post subject: |
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Mostly all of them And its both UTMonstercoop and MonsterCoop
Its kinda annoying haveing to Crouch before a second shot comes out
Also im haveing trouble trying to Hit some one with the monsters "melee" attacks even if im close i canthit him
Any clue? |
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dark-_|_-night Guest
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Posted: Sat Apr 17, 2004 7:45 am Post subject: |
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Well to tell u this monstly the monsters that stand still do less burst fireing but when they are moveing then its like going "rambo" as i like to call it
Shooting 4 to 10 shots this is generarly overkill
It would be nice to see a hotfix to fix the Burst fireing |
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Sat Apr 17, 2004 4:19 pm Post subject: |
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I don't directly support UTMCoop anymore, this forum is only for MCoop 2.
By the way, I still haven't understood what the problem you have is... I never experienced anything like what you kinda described. Are you the only one having that problem or is there anyone else who can confirm that? _________________ Ride to the starlight... there, where heroes lie |
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dark-_|_-night Guest
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Posted: Wed Apr 21, 2004 2:25 am Post subject: |
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I bet every one has it this is NO lag problem play as as skaarj and fire itll shoot 1 ... 2
Unless u crouch
This happens on BOTH UT and UI
Aslo why the heck are melee attacks dont work im close to my enemey but for some reason i cant hit him
just start up a online game get some testers and try out all the monsters Mostly the merceneary and skaarj have melee and burst fireing glitchs
Might wanna check the scripts :shakehead: |
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Wed Apr 21, 2004 11:09 am Post subject: |
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Hyper, may you test the problems reported for me, please? _________________ Ride to the starlight... there, where heroes lie |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Fri Apr 23, 2004 10:36 am Post subject: |
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Winged Unicorn wrote: | Hyper, may you test the problems reported for me, please? |
I don't understand what the reported problem is / what I should test. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Fri Apr 23, 2004 7:29 pm Post subject: |
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Hyper wrote: | Winged Unicorn wrote: | Hyper, may you test the problems reported for me, please? |
I don't understand what the reported problem is / what I should test. |
Its when you press the fire button and you end up firing 2 times instead of 1 time _________________ StalwartUK |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Fri Apr 23, 2004 9:08 pm Post subject: |
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Burst fire confirmed for:
skaarjwarrior
Titan
Burst fire not confirmed for:
Tentacle
Warlord
If required I can also test some other monsters, but the problem has been confirmed. _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Sat Apr 24, 2004 12:08 am Post subject: |
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TheEmperorStalwartUK wrote: | Its when you press the fire button and you end up firing 2 times instead of 1 time |
Ahhh, finally someone can describe the problem. Okay, first of all that ain't a problem. That's just how it MUST be... when you play as a monster you will NOT fire when you actually click the fire button, but you'll fire when the monster's animation says it's time to do that. Of course, I developed it that way to make it more realistic - it wouldn't make sense to see a Skaarj in its firing animation but actually not firing...
Therefore, I'll say it again. That is not a problem, nor a bug. That's how monster players act. _________________ Ride to the starlight... there, where heroes lie |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sat Apr 24, 2004 6:51 am Post subject: |
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Winged Unicorn wrote: | TheEmperorStalwartUK wrote: | Its when you press the fire button and you end up firing 2 times instead of 1 time |
Ahhh, finally someone can describe the problem. Okay, first of all that ain't a problem. That's just how it MUST be... when you play as a monster you will NOT fire when you actually click the fire button, but you'll fire when the monster's animation says it's time to do that. Of course, I developed it that way to make it more realistic - it wouldn't make sense to see a Skaarj in its firing animation but actually not firing...
Therefore, I'll say it again. That is not a problem, nor a bug. That's how monster players act. |
Oh now I understand
Anyway I think that I had this problem with MCoop 1 but appears to be fixed in MCoop 2 _________________ StalwartUK |
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dark-_|_-night Guest
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Posted: Sun Apr 25, 2004 1:31 am Post subject: |
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O i c but what bout those melee attacks that do no sh!t even though im close to an enmey (this happens to mercenaryelite,and regular,infact all of them far as i can tell)
What point is there for melee attacks that are so hard to use :/ |
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TheEmperorStalwartUK
Joined: 11 Feb 2004 Posts: 261
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Posted: Sun Apr 25, 2004 10:24 am Post subject: |
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And when the melee attacks actualy hit an enemy they take like 1 - 2 seconds for them to do damage not instantly _________________ StalwartUK |
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Winged Unicorn
Joined: 22 Jan 2004 Posts: 87
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Posted: Mon Apr 26, 2004 9:53 am Post subject: |
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TheEmperorStalwartUK wrote: | And when the melee attacks actualy hit an enemy they take like 1 - 2 seconds for them to do damage not instantly |
The reason is the same explained above. _________________ Ride to the starlight... there, where heroes lie |
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