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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Wed Jan 19, 2005 5:48 pm Post subject: |
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I added it to Trillian with the news plugin:
I see that the RSS file is based on a somewhat outdated version of the channel definition file. Of course it still works, but the links point to my new host now and a few links changed.
I still wonder how the RSS (And the IE channel) determine when a page is updated and when not.
By the way: does such a .rss channel file support things like icons and collapsable items? (Like in the .channel) _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk
Last edited by Hyper on Fri Jan 21, 2005 1:35 pm; edited 1 time in total |
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swagman
Joined: 17 Jan 2005 Posts: 36
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Posted: Thu Jan 20, 2005 12:10 am Post subject: |
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Hey hyper, do you think you could do an RSS newsfeed? That would be awesome for my website ;) |
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Hyper
Joined: 24 Jan 2004 Posts: 1227 Location: Middelburg, The Netherlands
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Posted: Thu Jan 20, 2005 12:28 am Post subject: |
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swagman wrote: | Cool :-D My website has the ability to mirror RSS feeds, may I use your news in the upcoming "Community Headlines" page at http://us.merchant.on.net hyper? |
I don't know if it works, but when it works you're allowed to use my news, on condition you give me credits. (I don't like people using my stuff and present it as their own) _________________ Alter your reality...forever.
Hyper.nl Unreal Services
unreal://hypercoop.tk |
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swagman
Joined: 17 Jan 2005 Posts: 36
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Posted: Thu Jan 20, 2005 12:52 am Post subject: |
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My Community Headlines page is just a portal to all the other Unreal websites with some sort of RSS channel, I'll have to find some more Unreal sites using RSS/XML to make the section successfull. http://us.merchant.on.net/modules/xoopsheadline/ Go take a peek at it :-D
EDIT: http://us.merchant.on.net/modules/rss/ My website has an automated RSS feed, susbcribe to it if you like. |
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