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Preaching (and IE Active Channel)
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Wed Jan 19, 2005 5:48 pm    Post subject: Reply with quote

I added it to Trillian with the news plugin:


I see that the RSS file is based on a somewhat outdated version of the channel definition file. Of course it still works, but the links point to my new host now and a few links changed.

I still wonder how the RSS (And the IE channel) determine when a page is updated and when not.

By the way: does such a .rss channel file support things like icons and collapsable items? (Like in the .channel)
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Last edited by Hyper on Fri Jan 21, 2005 1:35 pm; edited 1 time in total
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swagman



Joined: 17 Jan 2005
Posts: 36

PostPosted: Thu Jan 20, 2005 12:10 am    Post subject: Reply with quote

Hey hyper, do you think you could do an RSS newsfeed? That would be awesome for my website ;)
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Thu Jan 20, 2005 12:28 am    Post subject: Reply with quote

swagman wrote:
Cool :-D My website has the ability to mirror RSS feeds, may I use your news in the upcoming "Community Headlines" page at http://us.merchant.on.net hyper?


I don't know if it works, but when it works you're allowed to use my news, on condition you give me credits. (I don't like people using my stuff and present it as their own)
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swagman



Joined: 17 Jan 2005
Posts: 36

PostPosted: Thu Jan 20, 2005 12:52 am    Post subject: Reply with quote

My Community Headlines page is just a portal to all the other Unreal websites with some sort of RSS channel, I'll have to find some more Unreal sites using RSS/XML to make the section successfull. http://us.merchant.on.net/modules/xoopsheadline/ Go take a peek at it :-D

EDIT: http://us.merchant.on.net/modules/rss/ My website has an automated RSS feed, susbcribe to it if you like.
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