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Error when loading "DeadCity"

 
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EWolf678



Joined: 11 Oct 2004
Posts: 1

PostPosted: Mon Oct 11, 2004 1:24 am    Post subject: Error when loading "DeadCity" Reply with quote

When I load the level Deadcity on the server, it exits unreal and gives and error message:



Assertion failed: ActorClass[File:M:\Unreal\224\engine\src\unchan.cpp][Line: 691]

History: InitialClientActor <- UActorChannel::ReceivedBunch <-(Actor None)<-
UChannel::ReceivedSequenceBunch <-Direct<- Uchannel::ReceivedRawBunch <-
DispatchDataToChannel <-BunchData<- UNetConnection::ReceivedPacket <-
UNetConnection::ReceivedRawPacket <-UTcpNetDriver::TickDispatch <- UpdatePreNet
<- ULevel::Tick <-(NetMode=3) <-TickLevel<- UGameEngine:: Tick<-UpdateWorld<-
MainLoop



Can anyone help me fix this problem?

Thanks
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Hyper



Joined: 24 Jan 2004
Posts: 1227
Location: Middelburg, The Netherlands

PostPosted: Mon Oct 11, 2004 1:07 pm    Post subject: Reply with quote

There is no DeadCity on the HyperCoop server. The reason that DC is on my website is that the author dots needed a host for it. I don't know anything about this map and do not support it. Please contact dots with this question or ask it in the helpdesk forum. Hereby I move it to the helpdesk.
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Hyper.nl Unreal Services
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HeadShot900



Joined: 07 Sep 2004
Posts: 12
Location: North carolina!! Yeehaw!

PostPosted: Tue Oct 12, 2004 6:55 pm    Post subject: Reply with quote

That would more or likely be because you have patch 226f and the server you were trying to enter is running on unrealgold ;)

P.S. I get that error sometimes.
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