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StaticNova
Joined: 05 Nov 2007 Posts: 84
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Posted: Fri Mar 21, 2008 12:41 pm Post subject: Me again. |
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Seeking help about making just like 1 Specific pawn drop a item by not changing the pack itself?. |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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StaticNova
Joined: 05 Nov 2007 Posts: 84
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Posted: Fri Mar 21, 2008 2:04 pm Post subject: |
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Also Replacing Titan with my Titan pawn is not working, im Using the DMapM to replace. |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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Zombie
Joined: 27 Jan 2004 Posts: 295
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Posted: Fri Mar 21, 2008 4:29 pm Post subject: |
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By "specific pawn" do you mean only one spawn instance of the pawn in a map? If so, you'd have to write your own mutator to change just that single pawn's DropWhenKilled property. DZMapM can only change for all of that pawn name, at random, or in DropWhenKilled switch order of four on every spawn instance in the map.
Bleeder raised a good question about your Titan. If it far exceeds the original pawn's collision it will have an increased chance of failing. When a replacement is high risk or fails to spawn (doesn't fit) the original pawn is kept.
-Zombie _________________ GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11) |
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StaticNova
Joined: 05 Nov 2007 Posts: 84
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Posted: Fri Mar 21, 2008 7:55 pm Post subject: |
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By specific i didn't mean just 1 so bleeder helped me there.
And 1. Yes its on else the other pawn wouldn't be replaced.
and 2. I didn't change any size with the pawn. |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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StaticNova
Joined: 05 Nov 2007 Posts: 84
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Posted: Sat Mar 22, 2008 11:04 pm Post subject: |
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I don't know if Dark.unr spawns or has the titan in the map from the beginning. |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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StaticNova
Joined: 05 Nov 2007 Posts: 84
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Posted: Sun Mar 23, 2008 6:33 pm Post subject: |
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Tell me about it. ^^ |
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Bleeder91
Joined: 28 Sep 2006 Posts: 265
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