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Me again.

 
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Fri Mar 21, 2008 12:41 pm    Post subject: Me again. Reply with quote

Seeking help about making just like 1 Specific pawn drop a item by not changing the pack itself?.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Fri Mar 21, 2008 12:58 pm    Post subject: Reply with quote

admin set <PAWN> DropWhenKilled <ITEM> ?
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Fri Mar 21, 2008 2:04 pm    Post subject: Reply with quote

Also Replacing Titan with my Titan pawn is not working, im Using the DMapM to replace.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Fri Mar 21, 2008 2:59 pm    Post subject: Reply with quote

1: is the replacer activated?
2: is your titan bigger?
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Zombie



Joined: 27 Jan 2004
Posts: 295

PostPosted: Fri Mar 21, 2008 4:29 pm    Post subject: Reply with quote

By "specific pawn" do you mean only one spawn instance of the pawn in a map? If so, you'd have to write your own mutator to change just that single pawn's DropWhenKilled property. DZMapM can only change for all of that pawn name, at random, or in DropWhenKilled switch order of four on every spawn instance in the map.

Bleeder raised a good question about your Titan. If it far exceeds the original pawn's collision it will have an increased chance of failing. When a replacement is high risk or fails to spawn (doesn't fit) the original pawn is kept.


-Zombie
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GameType: JCoopZ1 - Build137 (11/30/12)
Mutator: DZMapM - 2.34 (12/15/11)
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Fri Mar 21, 2008 7:55 pm    Post subject: Reply with quote

By specific i didn't mean just 1 so bleeder helped me there.

And 1. Yes its on else the other pawn wouldn't be replaced.
and 2. I didn't change any size with the pawn.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Sat Mar 22, 2008 1:39 pm    Post subject: Reply with quote

then one other thing i cant think up is: did u summon a titan or was it already ingame, so not spawned? cuz i dunno how DZMapM works, but the replacement could work through postbeginplay() or timer()
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Sat Mar 22, 2008 11:04 pm    Post subject: Reply with quote

I don't know if Dark.unr spawns or has the titan in the map from the beginning.
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Sun Mar 23, 2008 12:43 pm    Post subject: Reply with quote

i know, and yes it spawns, but you can fix that with a simple mutator
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StaticNova



Joined: 05 Nov 2007
Posts: 84

PostPosted: Sun Mar 23, 2008 6:33 pm    Post subject: Reply with quote

Tell me about it. ^^
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Bleeder91



Joined: 28 Sep 2006
Posts: 265

PostPosted: Sun Mar 23, 2008 7:22 pm    Post subject: Reply with quote

happy easter day every1, or how ever you call it
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