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pho3n1x - New items, pawns, weapons, etc

 
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TheGuyWhoGotOn



Joined: 21 Nov 2006
Posts: 40

PostPosted: Fri Apr 06, 2012 4:30 am    Post subject: pho3n1x - New items, pawns, weapons, etc Reply with quote

Hi titegtnodI here (Well, not my forum name unless Hyper feels like / can change it :p), and I've worked on this mod a few times in the past. I've also lost every copy of this mod a few times and I use it so often I decided to share. (BTW, I don't change my handle all the time, I used to, I've had titegtnodI for 5 years now, I've had 3 handles since I've started modding Unreal : /)

Basically, I like really fast, challenging monsters that take a while to kill. Usually I play the DoomPawns mod because that's really fun and challenging (With UnrealSurvival which I'm going to include in this pho3n1x mod). I've remade almost every monster at some point or another and I'm going to be putting in variations (sometimes multiple) of every monster into this mod so people will have plenty of options if they want to make their coop server more challenging.

I also wanted more weapons that are actually difficult to use. I don't want overpowered weapons (or like them) and I've made 3 non-overpowered weapons which are pretty useless unless you've spend a lot of time learning them.

The new inventory items are mainly going to be things like speed (Which is intended to be sold in GemDagger), jump boots which regenerate but aren't completely infinite, and new health powerups (to replace the old ones).

If anyone's interested in using this mod I'll release it. Until then I'll continue to work on it. It's going to be open-source with a license of "do whatever this fuck you want with it but please credit me even though you don't have to".

Update

I've talked to Zombie and decompiled DZItems.u. He says I can use his dual mags and learn off of his other mods. I'll be making my own spin offs of the LethalCow and LethalNali classes.

ToDo (Very Incomplete List):

  • Add in UnrealSurvival mutator (Everyone dies, map restarts, thank dots for finishing it and JackRabbit for starting it)
  • LethalCow(Cousin) / LethalNali(Cousin)
  • Make a bunch more monsters
  • TinyFlys
  • Adrenaline


Current Readme:
Quote:
pho3n1x mod by titegtnodI

~-_.Alpha 3._-~

---Inventory---

-- hArmor (Health Armor)
- An armor that slowly regens health and armor while armor is less than 100 (max 400hp)
-- pArmor (Perpetual Armor)
- An armor that regens 1 armor per second to a maximum of 100

-- pSearchLight (Perpetual Search Light)
- An everlasting search light

-- rHealth
- Gives you 20 health over 2 seconds, during these 2 seconds you are invulnerable
-- SuperrHealth
- Gives you 100 health over 5 seconds, during these 5 seconds you are invulnerable

-- Boots
- Boots with 3 charges, if you have less than 3 charges you will get another every 10 seconds

-- Seed
- A seed with a modifiable property for what it spawns

-- Speed
- Speed x2 (everlasting)

-- GiveAmmo
- An item that gives you ammo from a modifiable property (For use with GemDagger)
-- GiveLaserAmmo
- Gives you LaserAmmo

-- Life
- Puts you back to the beginning, stackable, can only be used once per death (Use with UnrealSurvival)

---Weapons---

-- Laser
- An ASMD which shoots really fast with low damage (basically)

-- DualMag
- A dual AutoMag (Credits: SmartBall & Bane)


---Ammo---

-- LaserAmmo
- Ammo for the Laser


---Pawns---

-- BigBrute
- A bigger, faser, more healthly, more accurate Brute.
-- TinyBrute
- A smaller, faster, more accurate LesserBrute. Very fun to fight. (Spawn 3 with TinyBruteSchool)

-- TinyManta
- A smaller, faster manta. Very challenging and fun to fight. (Spawn 3 with TinyMantaSchool)

-- AgileSkaarjWarrior
- A slimmer, slightly smaller SkaarjWarrior. It deals slightly more melee damage, is faster, and
starts feigning death
-- SmallSkaarjScout
- A smaller, faster SkaarjScout

-- SmallTentacle
- A smaller, faster, more accurate tentacle. Pretty fun in a school. (Spawn 3 with SmallTentacleSchool)

-- MeanBiterFish
- Spawn with MeanBiterFishSchool. Larger, faster, more damaging, biterfish. Also has more health

-- SmallSlith
- A smaller, faster, more accurate slith. (Spawns 2 with SmallSlithTwins)

-- TinyDevilFish
- A DevilFish that actually makes the water more scary. (Spawns 3 with TinyDevilFishSchool)


Credits

  • titegtnodI
  • Zombie
  • Dots (UnrealSurvival)
  • SmartBall (DualMag Code)
  • Bane (Some code originaly from the AkimboMM)
  • JackRabbit (UnrealSurvival)


Last edited by TheGuyWhoGotOn on Thu Apr 12, 2012 6:40 am; edited 5 times in total
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ShadowHunter



Joined: 06 Apr 2012
Posts: 7

PostPosted: Fri Apr 06, 2012 5:27 pm    Post subject: Reply with quote

I can help you with making weapons and items)
also can provide model import from UT or UT mods (if it will be possible), with supporting coding.
I'm not professional coder but can do nice things
_________________
Never forget Unreal.

P.S. Re-registered under my old name.

Greettz
Shadow
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TheGuyWhoGotOn



Joined: 21 Nov 2006
Posts: 40

PostPosted: Mon Apr 09, 2012 4:02 am    Post subject: Reply with quote

ShadowHunter wrote:
I can help you with making weapons and items)
also can provide model import from UT or UT mods (if it will be possible), with supporting coding.
I'm not professional coder but can do nice things


Thanks for the offer! I'll definitely let you know if I need anything . Right now the only things I really want are custom meshes and textures.
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ShadowHunter



Joined: 06 Apr 2012
Posts: 7

PostPosted: Tue Apr 10, 2012 2:24 pm    Post subject: Reply with quote

Not at all)

What do you currently need?
_________________
Never forget Unreal.

P.S. Re-registered under my old name.

Greettz
Shadow
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TheGuyWhoGotOn



Joined: 21 Nov 2006
Posts: 40

PostPosted: Wed Apr 11, 2012 1:34 am    Post subject: Reply with quote

ShadowHunter wrote:
Not at all)

What do you currently need?


At this moment, a skin to make a white cow with black spots and a mesh that looks like a laser (right now I'm using a shrunken ASMD).
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ShadowHunter



Joined: 06 Apr 2012
Posts: 7

PostPosted: Wed Apr 11, 2012 1:40 pm    Post subject: Reply with quote

I can't say a lot about kow mesh or skins, but i can port nice meshes of lasers.

first variant


and second


for second model you will need to edit original textures
and i think sekond model looks better because it don't looks like pipe

if needed i can export model that used for green plasma beam of Pulse Gun from UT

what will you choose?)
_________________
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P.S. Re-registered under my old name.

Greettz
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ShadowHunter



Joined: 06 Apr 2012
Posts: 7

PostPosted: Wed Apr 11, 2012 1:57 pm    Post subject: Reply with quote

Besides, currently I'm working on one mod based on UT but will be ported to Unreal...
I'll provide some powerful coding such as stable functions that allow instant-hit (trace using) weapons to penetrate walls, leaving bullet holes and other effects on both sides of wall, ability to use different skins, both for pickup view and first person view (this mostly used for UT weapon models, because they provide multiskins), creation and usage of echo (on the large distance, weapon shots sounds differently then it hear weapon owner or other who staying closely), muzzle flash effects and so on.

Large piece of those scripts are easy and token from UT, the heaviest thing - put them into Unreal scripts, and force them to work correctly. But some of them really puzzling)
_________________
Never forget Unreal.

P.S. Re-registered under my old name.

Greettz
Shadow
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TheGuyWhoGotOn



Joined: 21 Nov 2006
Posts: 40

PostPosted: Thu Apr 12, 2012 4:56 am    Post subject: Reply with quote

ShadowHunter wrote:
Besides, currently I'm working on one mod based on UT but will be ported to Unreal...
I'll provide some powerful coding such as stable functions that allow instant-hit (trace using) weapons to penetrate walls, leaving bullet holes and other effects on both sides of wall, ability to use different skins, both for pickup view and first person view (this mostly used for UT weapon models, because they provide multiskins), creation and usage of echo (on the large distance, weapon shots sounds differently then it hear weapon owner or other who staying closely), muzzle flash effects and so on.

Large piece of those scripts are easy and token from UT, the heaviest thing - put them into Unreal scripts, and force them to work correctly. But some of them really puzzling)


That sounds really cool o.o. I'm looking forward to your mod!

I like the second model more! It's really nice, and very laser-looking.
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ShadowHunter



Joined: 06 Apr 2012
Posts: 7

PostPosted: Thu Apr 12, 2012 1:12 pm    Post subject: Reply with quote

Send me into pm your mail, i'll extract model and send it to you.

Hahah) maybe)
I hope mode will be so good as it sounds)
Progress is now - rifle that can pierce walls. Finally i implemented ability to choose something like Shot Power to set, how many walls can it shoot through. Besides, it also penetrates pawns, but i want also add function that sets limit for the number of enemies it can hit at once....

Next thing to do - a kind of Ion Painter like in UT2k4 for orbital ion cannon)
i think it will mostly better used in Unreal because there are a lot of large open air areas.
_________________
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P.S. Re-registered under my old name.

Greettz
Shadow
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